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EN World City Project: Protecting the City (Guard Submissions)
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<blockquote data-quote="jdavis" data-source="post: 776695" data-attributes="member: 8704"><p>Creating a clay golem requires a 16th level caster, they also don't heal on their own (requres a healing spell of 6th level or higher to heal damage). I think it would be good to have them stated with over 100 years of wear and tear on them and nobody around that can actually make a replacement. You could have them stated as new and as old and broken down and let the DM decide which fits what he wants (or he can decide to go with completly non functional relics of the city's founding). There could be a scenario for them as functioning and doing a good job or a scenario as barely functioning relics that cost more to fix than they are worth but are still pushed by the houses that control them in order to maintain their position, or they could be big bird feeders at the department of antiquities that are mentioned only as background material.</p></blockquote><p></p>
[QUOTE="jdavis, post: 776695, member: 8704"] Creating a clay golem requires a 16th level caster, they also don't heal on their own (requres a healing spell of 6th level or higher to heal damage). I think it would be good to have them stated with over 100 years of wear and tear on them and nobody around that can actually make a replacement. You could have them stated as new and as old and broken down and let the DM decide which fits what he wants (or he can decide to go with completly non functional relics of the city's founding). There could be a scenario for them as functioning and doing a good job or a scenario as barely functioning relics that cost more to fix than they are worth but are still pushed by the houses that control them in order to maintain their position, or they could be big bird feeders at the department of antiquities that are mentioned only as background material. [/QUOTE]
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