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EN World City Project: Protecting the City (Guard Submissions)
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<blockquote data-quote="jdavis" data-source="post: 776768" data-attributes="member: 8704"><p>Sparguard Keep</p><p></p><p>Sparguard is a small three story watchtower a days walk from Mor’s End. It is built on the northern bank of the lake. Sparguard was built as an early warning tower for Mor’s End and to protect the local peasants and herders. It has the capacity to house 25 soldiers but at this time only has 6 soldiers and 4 untrained boys manning it. The Outland Rangers often use Sparguard for a staging area for their patrols.</p><p></p><p>The tower has room on the first level to house up to 50 peasants for very short periods of time, it has a cistern in the cellar which is fed by the lake, thus insuring they always have fresh water, they keep several days worth of stores on hand at all time in case of attack. </p><p></p><p>Captain Eli Aramus is presently the captain of the keep; he is a career soldier whose parents were farmers in the area. He is well liked by the locals although they are upset that he does not have enough men to regularly patrol the area. Captain Aramus son is one of the boys in training at the tower. </p><p></p><p>The keep is in bad shape and the soldiers spend most of their days repairing the aging structure. Herders have taken over the stables area behind the tower and use it for sorting their livestock before taking them to market. This is also a staging area for local farmers preparing to take their crops to market. The third floor of the tower has a large fire pit for signaling the locals in time of trouble, the fire is supposed to be built large enough so that it can be seen from the city but there hasn’t been a major attack in some time from this direction and there is some concern that there might not be anybody at the city watching for a signal fire anymore.</p><p>------------------------------------------------------------------------------</p><p>Captain Eli Aramus; male human War3: CR 2; Size M; HD 3d8+3; hp 23; Init +1 (+1 Dex); Spd 30 ft.; AC 16 (+1 Dex); Attack +5 melee, or +4 ranged; SV Fort +4, Ref +2, Will +1; AL NG; Str 14, Dex 12, Con 13, Int 13, Wis 11, Cha 11.</p><p>Skills and feats: Appraise +2, Balance +3, Handle Animal+4, Hide +1, Intimidate +6, Jump +7, Listen +2, Move silently +1, Sense motive +1, Spot +2; Alertness, Power attack, Weapon focus (longbow).</p><p>Weapons: Longbow; Longsword.</p><p>Armor: Chainmail</p></blockquote><p></p>
[QUOTE="jdavis, post: 776768, member: 8704"] Sparguard Keep Sparguard is a small three story watchtower a days walk from Mor’s End. It is built on the northern bank of the lake. Sparguard was built as an early warning tower for Mor’s End and to protect the local peasants and herders. It has the capacity to house 25 soldiers but at this time only has 6 soldiers and 4 untrained boys manning it. The Outland Rangers often use Sparguard for a staging area for their patrols. The tower has room on the first level to house up to 50 peasants for very short periods of time, it has a cistern in the cellar which is fed by the lake, thus insuring they always have fresh water, they keep several days worth of stores on hand at all time in case of attack. Captain Eli Aramus is presently the captain of the keep; he is a career soldier whose parents were farmers in the area. He is well liked by the locals although they are upset that he does not have enough men to regularly patrol the area. Captain Aramus son is one of the boys in training at the tower. The keep is in bad shape and the soldiers spend most of their days repairing the aging structure. Herders have taken over the stables area behind the tower and use it for sorting their livestock before taking them to market. This is also a staging area for local farmers preparing to take their crops to market. The third floor of the tower has a large fire pit for signaling the locals in time of trouble, the fire is supposed to be built large enough so that it can be seen from the city but there hasn’t been a major attack in some time from this direction and there is some concern that there might not be anybody at the city watching for a signal fire anymore. ------------------------------------------------------------------------------ Captain Eli Aramus; male human War3: CR 2; Size M; HD 3d8+3; hp 23; Init +1 (+1 Dex); Spd 30 ft.; AC 16 (+1 Dex); Attack +5 melee, or +4 ranged; SV Fort +4, Ref +2, Will +1; AL NG; Str 14, Dex 12, Con 13, Int 13, Wis 11, Cha 11. Skills and feats: Appraise +2, Balance +3, Handle Animal+4, Hide +1, Intimidate +6, Jump +7, Listen +2, Move silently +1, Sense motive +1, Spot +2; Alertness, Power attack, Weapon focus (longbow). Weapons: Longbow; Longsword. Armor: Chainmail [/QUOTE]
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