En World Game of Death #2 - Part 2

Heh! Then Garion will do more by not posting as he will automatically refocus. :D Actually Macbrea, 24 hours have already passed since you posted Varus action (yesterday 3:03 PM)... nudge, nudge.

What is this ranting about me having too much time on my hands - I am a very busy part-time medical student! It is just that this game is so damned addictive! ;)
 
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Agladan said:
That accounts for 19 out of 22 dead elves and 5 out of 9 dead halflings. One surviving elf was teleported out to join Lisa and 14 grieving halflings. I suspect one elf unaccounted for fell to the Ghele's beam of light (laserbeam?) and the remaining fallen elves and halflings did each other in.

I was just posting actual kills and to whom they went... If a few elves and halflings got lost... well we might just find them in the corners if we look hard enough...

It was difficult with the elves in the begining as sometimes Macbrea didn't post exactly which elves died, also elf 13 or 14 died a couple of times... In the end I just counted the total dead, but I admitt it was a quick count and I might have missed one or two-especially the elf/halfling puppy pile, that was messy...

TTFN

Matt
 





I don't really understand the reason for the concealment checks Single Malt has had to make. Is there something wrong with his True Sight or are Vilhelm using some strange unknown item to appear fuzzy (though perhaps not cuddly :-) ) even before someone with true sight?

Currently confusedly curious...
 

I used DoD (Dust of Disappearance) which states defeats all methods to see invisible... MacBrea ruled that not even the vaunted True Sight can penetrate it... which is way Garion and I are corpus non gratus (or something that means not viewable:o )

TTFN

EvilE
 

evileeyore said:
Hey yeah, what about the "Wandering Machine of Death"?!?!?

I should get to hit Single Malt back... He hit me first...

TTFN


Yah, Yah, you were invisibile thats why I didn't see you!


Ok, will be Vilhelms turn!
 

Dust of Disappearance

This dust looks just like dust of appearance and is typically stored in the same manner. A creature or object touched by it becomes invisible (as improved invisibility). Normal vision can’t see dusted creatures or objects, nor can they be detected by magical means, including see invisibility or invisibility purge. Dust of appearance, however, does reveal people and objects made invisible by dust of disappearance. Other factors, such as sound and smell, also allow possible detection.

The improved invisibility bestowed by the dust lasts for 2d10 minutes (1d10+10 if sprinkled carefully upon an object).

Caster Level: 7th; Prerequisites: Craft Wondrous Item, improved invisibility; Market Price: 3,500 gp; Weight: -.


The italisizing is my doing. But as that currently reads this single dose, 3500 gps item cannot be seen by any magic means.
 

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