EN World Game of Death #2

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D'oh

Damn you!!!

There goes my plan lay down some smack in the darkness...

I see now why you didn't bother emailing me their positions Mcbrea...

Hhhmmmm, maybe that little rat in the corner needs a playmate...


TTFN
 


Dondarrian replies, "Yes, we shall form an alliance until it is only the two of us! I will swear to it if you will rat-man."
 
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Round 5 action:

Releasing the rope on his arm, Kanyano snatches a bottle from his hip and uncorks it. Then tumbles from his current location along the ledge. About halfway through the tumble he drops the flask, a cord linking his belt and the bottle, off the ledge....it begins to smoke as soon as it leaves the antimagic field. Kanyano finishs his move by quickly rearranging both his swords into both his hands.

Elf 7, 14, 15, 17, 22 all Fail their saves against breathing heavy smoke and begin to choke unable to do anything.

Elf 23 charges Dr. Midnight, Who is laying on the ground (roll: 9 Effect: miss) and missing him.

Varus pulls out a salve and applies it to the jab mark next to his eye healing his wounds slightly. (Effect: +4 hps)

Dr. Midnight is laying down in the smoke. (Roll: 31 Effect: save)



Map for turn 5 is: http://www.geocities.com/macbrea/GoD3Images/GOD2Round5.html

Turn is now Dr. Midnights His status is laying down.
 

If anyone is wondering the effects of heavy smoke:

Quote from SRD:

Smoke

A character who breathes heavy smoke must make a Fortitude saving throw each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for two consecutive rounds takes 1d6 points of subdual damage.

Smoke obscures vision, giving one-half concealment (20% miss chance) to characters within it.


Macbrea
 

But wouldn't the smoke produced from a Eversmoking bottle would be similar to that produced by a pyrotechnics spell, the spell used to create the eversmoking bottle...

The spell mentions a Fortitude save, but no cumulative Fortitude save...

[qb]
Pyrotechnics
Smoke Cloud: The smoke is a writhing stream of smoke billowing out from the source and forming a choking cloud. The cloud spreads 20 feet in all directions and lasts for 1 round per caster level. All sight, even darkvision, is ineffective in or through the cloud. All within the cloud suffer –4 penalties to Strength and Dexterity scores (Fortitude negates). These effects last for 1d4+1 rounds after the cloud dissipates or after the character leaves the area of the cloud. Spell resistance does not apply.[/qb]

Also while the eversmoking bottle is a magical effect, the smoke created is not, and thus would also penetrate the Anti-magic field... (IMNSHO)
 
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