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<blockquote data-quote="NathanHill" data-source="post: 3149394" data-attributes="member: 3561"><p>I'm a very small press publisher, though I do have several products in the pipeline.</p><p></p><p>The merger is still something I'm watching with caution. I don't like the raise in prices, but I'm certainly willing to see what happens. I was exclusive with RPGNow, although I was considering diversifying before. Now, seeing e23's 20% royalty rate, I've got a little more gumption to go non-exclusive. And I do plan to point customers directly to e23's site. I will keep my products on OBS, but I have to be serious... RPGNow's marketing tools never really did anything for me.</p><p></p><ul> <li data-xf-list-type="ul">Sales - sales are something I don't do much. I already price my stuff low enough that a sale seems kind of a waste.</li> <li data-xf-list-type="ul">Mailings - who wants to get spammed from publishers trying to get you to buy their latest product? Never used it.</li> <li data-xf-list-type="ul">MOTDs, banners, etc. - Fine, I guess, but the problem is that these things are disconnected from actually playing the product.</li> <li data-xf-list-type="ul">Coupons - I like coupons, although I'm still wary to use them except in a few situations (product upgrades, new versions, etc.)</li> <li data-xf-list-type="ul">Reviews - by far, the best feature that RPGNow had going for it... a decent little review system to rate products and give a flavor. Still, I'd rather there was a way to be able to demo the games.</li> </ul><p></p><p>All in all, I'm not looking for much. I think the biggest problem I see from the merger is the continuation of bad "rpg industry" mentality. Someone gets a little success, so they turn around and try to be the next big thing. They want to take it to the next level, reach a greater audience, and make even more money. And more often than not, things fall apart.</p><p></p><p>In reality, success happens on a smaller scale in the hobby. The companies that are smart are the ones who plod slowly along with carefully designed games and smart decisions. (No movie deals, no big licenses.) Atlas Games is one such company that fits that criteria, and so I think it is something sad that OBS' "big plans" have turned them off.</p><p></p><p>I think the next big advertising model has to be tied to actual play - not banner and print ads.</p><p></p><p>But, of course, I'm different, and I wish OBS the best of luck in this change.</p></blockquote><p></p>
[QUOTE="NathanHill, post: 3149394, member: 3561"] I'm a very small press publisher, though I do have several products in the pipeline. The merger is still something I'm watching with caution. I don't like the raise in prices, but I'm certainly willing to see what happens. I was exclusive with RPGNow, although I was considering diversifying before. Now, seeing e23's 20% royalty rate, I've got a little more gumption to go non-exclusive. And I do plan to point customers directly to e23's site. I will keep my products on OBS, but I have to be serious... RPGNow's marketing tools never really did anything for me. [list] [*]Sales - sales are something I don't do much. I already price my stuff low enough that a sale seems kind of a waste. [*]Mailings - who wants to get spammed from publishers trying to get you to buy their latest product? Never used it. [*]MOTDs, banners, etc. - Fine, I guess, but the problem is that these things are disconnected from actually playing the product. [*]Coupons - I like coupons, although I'm still wary to use them except in a few situations (product upgrades, new versions, etc.) [*]Reviews - by far, the best feature that RPGNow had going for it... a decent little review system to rate products and give a flavor. Still, I'd rather there was a way to be able to demo the games. [/list] All in all, I'm not looking for much. I think the biggest problem I see from the merger is the continuation of bad "rpg industry" mentality. Someone gets a little success, so they turn around and try to be the next big thing. They want to take it to the next level, reach a greater audience, and make even more money. And more often than not, things fall apart. In reality, success happens on a smaller scale in the hobby. The companies that are smart are the ones who plod slowly along with carefully designed games and smart decisions. (No movie deals, no big licenses.) Atlas Games is one such company that fits that criteria, and so I think it is something sad that OBS' "big plans" have turned them off. I think the next big advertising model has to be tied to actual play - not banner and print ads. But, of course, I'm different, and I wish OBS the best of luck in this change. [/QUOTE]
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