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EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
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<blockquote data-quote="Henry" data-source="post: 7676969" data-attributes="member: 158"><p>My suggestion was more of a development one than a layout one, and hence something not as much for change here, but in the article, you initially lay out the properties as</p><p>1) new properties without more complex subsystems</p><p>2) modified existing properties</p><p>3) new properties with more complex subsystems</p><p></p><p>Then your examples of new weapons are all in the same table, sometimes weapons having properties from both new categories within the same weapon (e.g. Kaginawa, Main Gauche, Ranseur). So instead of "levels of complexity" the sample weapons tables looks like an all or nothing affair, so if I wanted to introduce my Pcs to the simpler new properties without including the more complex ones, I'd have to create my own tables instead of using the article's tables directly.</p><p></p><p>Kind of like, "here's the vanilla cookie recipe for people with nut allergies, here's the almond cookie recipe, and now here's the dessert cart with vanilla cookies, sitting next to almond cookies, sitting next to some vanilla almond cookies" </p><p></p><p>Or maybe a different approach would have been to just make all the new properties under one heading (still keeping the redefined ones in a separate heading as it is now to call them out) and have the one unified table. That way there's no distinction, just like the weapon table suggests.</p><p></p><p>Either way, not a big issue, just one that the article layout sets up, but the table doesn't follow.</p></blockquote><p></p>
[QUOTE="Henry, post: 7676969, member: 158"] My suggestion was more of a development one than a layout one, and hence something not as much for change here, but in the article, you initially lay out the properties as 1) new properties without more complex subsystems 2) modified existing properties 3) new properties with more complex subsystems Then your examples of new weapons are all in the same table, sometimes weapons having properties from both new categories within the same weapon (e.g. Kaginawa, Main Gauche, Ranseur). So instead of "levels of complexity" the sample weapons tables looks like an all or nothing affair, so if I wanted to introduce my Pcs to the simpler new properties without including the more complex ones, I'd have to create my own tables instead of using the article's tables directly. Kind of like, "here's the vanilla cookie recipe for people with nut allergies, here's the almond cookie recipe, and now here's the dessert cart with vanilla cookies, sitting next to almond cookies, sitting next to some vanilla almond cookies" Or maybe a different approach would have been to just make all the new properties under one heading (still keeping the redefined ones in a separate heading as it is now to call them out) and have the one unified table. That way there's no distinction, just like the weapon table suggests. Either way, not a big issue, just one that the article layout sets up, but the table doesn't follow. [/QUOTE]
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EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
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