D&D 5E EN5ider #429 - Tip of the Tongue: Part 3

EN5ider has the meaty bits of Tip of the Tongue for today in an article that details statistics for the rulers, aliens, and other NPCs the party encounter during this intriguing adventure!

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Lately on EN5ider:
  • 429. Tip of the Tongue: Part Three. This section of the mind-bending adventure about a cataclysmic idea includes the statistics for monsters and NPCs encountered in part one and part two, from the rulers of cities the party must entreat for aid to the alien monsters that invade their world! Baroness Tenvi Sahasika (CR 5), caulborn (CR 7), Duke Girman Kai (CR 6), Hirsli Aptal (CR 6), Kit Mha (CR 8), Kurtaric Kahraman (CR 11), Lord Percival Budali (CR 2), Mitk’ (CR 12), vergeten commander (CR 3), vergeten scion (CR 6), vergeten soldier (CR 2), and yithian (CR 9).
  • 428. Enchanted Trinkets: Planar Trinkets. From the many dimensions about the Material Plane come 9 unique enchanted trinkets, each suffused with the power of realms beyond. Find confidence in your reflection from a celestial mirror, draw forth an aquatic ally from the fishbowl of the sea queen, or find your way with a wind compass—though be wary of employing any of these from the places where they were created lest the magic fade away. Distantly designed by William Fischer, illustrated by Jori Hollander.
  • 427. Spells: Frontier Magic. In the wilderness far from home the usual magics don't always do the trick. Consider looking instead to spells like moonshine to get out of a jam or brew up something good to go with it, rustle herd to appeal to the better nature of a great many beasts all at once, tall tale to make you seem far more heroic than your really are, or the six other great new ways to face the frontier! Distinctively designed by Andrew Engelbrite, illustrated by Fabian Parente.
  • 426. Dangerous Scenarios: Inn Fighting. There are only so many rooms at the inn and too few beds for all the travelers keen to stay the night—and negotiations for who's staying where are fraught with tension. The adventurers must navigate the social intrigues gripping Rodecker's Rest, using their guile and suave to smooth over wrinkles between a sellsword, a dwarven merchant, and a strange hermit mage with a giant musk ox lest things become unpleasant. Discreetly designed by William Fischer, illustrated by Júlio Rocha, and featuring cartography by Dyson Logos.
  • 425. Over the Next Hill: Street of Dreams. The Street of Dreams is a mysterious avenue with crowded shops selling various arcane, magical, and bizarre items of all types, staffed by exotic individuals seemingly from distant lands or even other worlds. That alone would make it unique but the street itself is enchanted — appearing briefly in random cities where it is accessible by chance or by those who know how to find it, then vanishing as if it had never existed leaving behind only strange memories and the objects that customers have purchased. This entry in the Over the Next Hill series describes some of the street's exotic inhabitants, the shops, their keepers, and the strange items that they sell. Dreamily designed by Anthony Pryor, illustrated by Phil Stone.

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