Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls.
Weapons come in two basic categories: melee and ranged. Some of the weapons listed as melee weapons can also be used as ranged weapons. In this case, their enhancement bonus applies to either type of attack.
dcollins said:Allowing "New Magic Items" is a rules variant (DMG p. 214), so please put them in House Rules.
pbd said:In 3.5 does the enchantment on a ranged weapon, say a bow, add to damage also?
Well, it can still be fun having a +5 bow and +1 flaming holy arrows...UltimaGabe said:Therefore, there's no reason to get ammunition higher than a +1.
MerakSpielman said:Well, it can still be fun having a +5 bow and +1 flaming holy arrows...
Yes, both would work just fine. Though I'm not sure about this new term "plushone"Trainz said:Or (more cost efficient), an Arcane Archer with a plushone flaming holy bow...
... would that work ? ? ?
OR OR... an archer with a plushone flaming holy bow and his friendly high-level cleric casting greater magic weapon on his quiver every morning.
... yes ?
shilsen said:Yes, both would work just fine. Though I'm not sure about this new term "plushone"![]()
MerakSpielman said:Well, it can still be fun having a +5 bow and +1 flaming holy arrows...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.