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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Enchantment/Charm + Long Time = Conditioning?
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<blockquote data-quote="Kahuna Burger" data-source="post: 1263543" data-attributes="member: 8439"><p>I haven't but if I had too....</p><p></p><p>I'd probably bring in the concept of cognitive dissonance... people are often willing to shift their perceptions of an event or actions in order to make their behavior seem consistant. So a charmed or suggestion influenced individual who did something he would normally percieve as bad might find himself justifying it as ok. However, I think this would be less likely with the more 'blunt' enchantments like command or dominate.</p><p></p><p>So in one situation, farmer bob is placed under the suggestion "Your wife doesn't respect you and you should beat her" and thus finds himself thinking thats a good idea. Afterwards, he has to reconcile how he thought and behaved then with his current feelings. Rather than feel remorseful or guiltridden, he decides that if it seemed right at the time it probably was, and he continues the behavior rather than going through the difficult process of apologizing or trying to explain the unexplainable. </p><p></p><p>On the other hand, if farmer bob is holding a farming implement and talking to his wife in a loving way when he is placed under the command "strike!" he will also cause his wife harm. However, it was only his actions that were influenced, not his mind, and both he and his wife instantly realize that sorcery has been used against them. There is nothing to reconcile, and thus no change in his feelings. He can even say "I'm so sorry" knowing the expected and correct response will be "it was nothing that you did, my love."</p><p></p><p>So I'd say that a dominated population will be more likely to oppose the mindflayers than they even would have been normally (no one likes to be controled) whereas if suggestions or charms were used, long term effects could definitly result.</p><p></p><p>That would be my take on it, but I'm an ex psych major, so what do ya want? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1263543, member: 8439"] I haven't but if I had too.... I'd probably bring in the concept of cognitive dissonance... people are often willing to shift their perceptions of an event or actions in order to make their behavior seem consistant. So a charmed or suggestion influenced individual who did something he would normally percieve as bad might find himself justifying it as ok. However, I think this would be less likely with the more 'blunt' enchantments like command or dominate. So in one situation, farmer bob is placed under the suggestion "Your wife doesn't respect you and you should beat her" and thus finds himself thinking thats a good idea. Afterwards, he has to reconcile how he thought and behaved then with his current feelings. Rather than feel remorseful or guiltridden, he decides that if it seemed right at the time it probably was, and he continues the behavior rather than going through the difficult process of apologizing or trying to explain the unexplainable. On the other hand, if farmer bob is holding a farming implement and talking to his wife in a loving way when he is placed under the command "strike!" he will also cause his wife harm. However, it was only his actions that were influenced, not his mind, and both he and his wife instantly realize that sorcery has been used against them. There is nothing to reconcile, and thus no change in his feelings. He can even say "I'm so sorry" knowing the expected and correct response will be "it was nothing that you did, my love." So I'd say that a dominated population will be more likely to oppose the mindflayers than they even would have been normally (no one likes to be controled) whereas if suggestions or charms were used, long term effects could definitly result. That would be my take on it, but I'm an ex psych major, so what do ya want? ;) Kahuna Burger [/QUOTE]
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Enchantment/Charm + Long Time = Conditioning?
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