Enclave: the diceless, yet mechanically deep, narrative roleplaying game

Join us on this weeks episode of Not DnD where we talk to creator Robby Howell to learn more about Enclave.
Enclave is a diceless narrative roleplaying game, but don’t mistake it for being rules light!

Storytelling is everything in Enclave; the game is played purely verbally, with common sense and commitment determining success. The game has a range of mechanics that can be used for game masters, however the core mechanics are simple enough to use for a one shot with a new player. Character creation provides a range of creative options, and takes around 15 minutes.

Successfully funded in 2023 on Kickstarter, the game is now expanding the core ruleset with a second edition and an expansion book providing more player options and levelling rules.

Join us on this weeks episode of Not DnD where we talk to creator Robby Howell to learn more about Enclave.


Not DnD is a weekly show discussing tabletop roleplaying games. Each week EN Publishing’s @tabletopjess interviews the creators behind different tabletop roleplaying games that aren’t D&D!

You can watch the live recording every Monday at 5pm ET / 10pm BST on YouTube or Twitch, or listen on the podcast platform of your choice.

We've had many other sci-fi TTRPGs on Not DnD over the last three years such as Salvage Union, Terminal, Orbital Blues, You're In Space and Everything is F***ed, Day Trippers, Alien, Paranoia, Blade Runner, Star Trek Adventures, and Dune.

You can watch any of these previous interviews on youtube here. Or listen to the podcast episodes here.
 

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A couple of general questions, to anyone familiar with this game: how hackable is it? For example, how much work would be involved in a custom character profession? How closely are the 12 existing professions tied to the game's default setting? Are the basic professions flexible enough to handle, say, an Infiltrator who can shapeshift, as well as an Infiltrator who hacks into computer systems? Thanks!
 

A couple of general questions, to anyone familiar with this game: how hackable is it? For example, how much work would be involved in a custom character profession? How closely are the 12 existing professions tied to the game's default setting? Are the basic professions flexible enough to handle, say, an Infiltrator who can shapeshift, as well as an Infiltrator who hacks into computer systems? Thanks!
From my understanding creating a custom character profession would not be too much work. And the system does not have a"default" setting as such. Hopefully the interview covers this in a bit more detail, but if not the discord would be a great place to ask - as folks make characters on there all the time Join the Enclave HQ Discord Server!
 


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