Hi everyone, because it is Christmas and some of you might (want to) use some free time to play some Dungeons and Dragons 4th Edition, I thought I share some material with you to make it easier.
I made an 4E Encounter Building on a Business card as well as an updated MM3 on a Business card here:
In addition here some useful links:
A quite up to date beginners guide for D&D 4th Edition:
Two useful old links from here if you want to homebrew monsters (which some might have forgotten):
Some tipps on what you can do against the alphastrike problem (if in your group enemies are always just bursted down with the strongest abilities):
Feel free to post other useful links which help people to play 4E! And happy holidays!
I made an 4E Encounter Building on a Business card as well as an updated MM3 on a Business card here:
In addition here some useful links:
A quite up to date beginners guide for D&D 4th Edition:
Two useful old links from here if you want to homebrew monsters (which some might have forgotten):
I've found some charts online that have the damage for standard monsters, as well as minions. However, how do you calculate elite & solo monster damage beyond that? Is elite damage output doubled from the standard, while a solo is quadrupled? or, something else?
Most of what I've seen online is like this - which is great.
http://slyflourish.com/master_dm_sheet.pdf
Most of what I've seen online is like this - which is great.
http://slyflourish.com/master_dm_sheet.pdf
- NewJeffCT
- Replies: 4
- Forum: D&D Older Editions, OSR, & D&D Variants
"What's with this New Math?" is a fairly common topic, so I'm posting an explanation and a contribution of my own to give inquisitive folks a hand.
The Explanation: The New Monster Math was introduced with the MM3, and is designed to make monsters [more] threatening. You can read WotC's new damage chart in the DMG errata pdf, which boils down to "8 + level damage for standard monsters, 25% to 50% more for high damage attacks and upper caste monsters."
My Own Contribution: I find the single damage chart, and the second half of that advice frustratingly vague. So I spent a few...
The Explanation: The New Monster Math was introduced with the MM3, and is designed to make monsters [more] threatening. You can read WotC's new damage chart in the DMG errata pdf, which boils down to "8 + level damage for standard monsters, 25% to 50% more for high damage attacks and upper caste monsters."
My Own Contribution: I find the single damage chart, and the second half of that advice frustratingly vague. So I spent a few...
- Tequila Sunrise
- Replies: 147
- Forum: D&D Older Editions, OSR, & D&D Variants
Some tipps on what you can do against the alphastrike problem (if in your group enemies are always just bursted down with the strongest abilities):
Feel free to post other useful links which help people to play 4E! And happy holidays!


