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Encounter Building in WOIN
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<blockquote data-quote="raspberryfh" data-source="post: 7181091" data-attributes="member: 6895432"><p>This is something I'm still working out too. I've found that enemies 2 levels lower have almost no chance against a character, even if there are a lot of them (like 2:1 ratio). If your player knows how to use cover, then you have an NPC trying to hit a def of 14+ with 2 dice (which is impossible). There might be situations those npcs get a third d6, but they probably won't live long enough to enjoy a pinning bonus unless there are a LOT of them and the players aren't moving around. When enemies are 1 grade lower, it gets closer, but I think players with any kind of combat focus probably could handle 1.5-2 without trouble unless they got badly flanked.</p><p></p><p>The flipside may not hold true though depending on the rules you allow. I let my players add equipment bonuses to their max dice pools, so they can go toe-to-toe with enemies a grade higher more often than not.</p><p></p><p>I suspect this gets a little less clear-cut as you get into higher grades than the 4-7 range since differences between grades stop being so pronounced when the MDP rises more slowly.</p><p></p><p>I'd love to hear some other GMs' thoughts on encounter creation/balancing too.</p></blockquote><p></p>
[QUOTE="raspberryfh, post: 7181091, member: 6895432"] This is something I'm still working out too. I've found that enemies 2 levels lower have almost no chance against a character, even if there are a lot of them (like 2:1 ratio). If your player knows how to use cover, then you have an NPC trying to hit a def of 14+ with 2 dice (which is impossible). There might be situations those npcs get a third d6, but they probably won't live long enough to enjoy a pinning bonus unless there are a LOT of them and the players aren't moving around. When enemies are 1 grade lower, it gets closer, but I think players with any kind of combat focus probably could handle 1.5-2 without trouble unless they got badly flanked. The flipside may not hold true though depending on the rules you allow. I let my players add equipment bonuses to their max dice pools, so they can go toe-to-toe with enemies a grade higher more often than not. I suspect this gets a little less clear-cut as you get into higher grades than the 4-7 range since differences between grades stop being so pronounced when the MDP rises more slowly. I'd love to hear some other GMs' thoughts on encounter creation/balancing too. [/QUOTE]
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