Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Encounter Design - Single High Level Enemies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goblyns Hoard" data-source="post: 4541597" data-attributes="member: 19970"><p>I’m putting together my next game and I’d like some advice from those of you that have run more than my current two games of 4E. I’m curious as to how well the encounter creation calculator works when you start pitting parties against higher level foes.</p><p></p><p>The idea is that the characters are on the run from their old boss, who is sending out bounty hunters to bring them back. This will be only the second game, and the party is on the verge of hitting 2nd level (so may do so before this encounter). My plan is for the first bounty hunter that finds them to try and take them out individually, rather than fronting up against all of them. His intention is to capture them and take them back to the old boss. So I thought having an enemy that one on one is likely to seriously overpower each character, but when they’re all together and have the opportunity to escape will merely give them a good fight. If I have the chance to allow him to escape and become an ongoing nemesis as well I might take it.</p><p></p><p>So I was thinking someone of about 6th or 7th level. According to the encounter design guidelines that gives an XP value firmly in the easy range for a party of 4 1st level characters, but I would expect able to give them some serious trouble if each of them has to take it on solo. I’d probably also go with a lurker for the ambush style of combat. But from what I’ve seen most of the sample encounters in the books are geared toward encounters of more creatures generally closer to the current party level, and I’m not sure how it balances when you step away from that model.</p><p></p><p>So what is your experience of throwing your parties up against single foes of significantly higher level? Do the XP guidelines still work, or do I need to fudge them up/down a bit when dealing with big gaps in level. According to the guidelines a single Dark Stalker (level 10 lurker, 500XP) should be ‘standard difficulty’ for a party of five 1st level characters. This is a creature that can fairly consistently move without OAs (Invisibility as minor with recharge on 3-6 or Dark Fog as minor), will pretty much have combat advantage whenever it wants (Dark Step as move at will) and with a +15 (+17 with CA) to hit is almost guaranteed to do on average 16.5 (1d8+5+2d6 for combat advantage) per round against first level ACs. Its defences also a challenge (though by no means impossible) for low level heroes to be hitting. Based on the sample characters in KOTS no character lasts two rounds without spending a surge, and even with a surge, only the defenders can make a third round. And if the stalker targets the leader first then anyone that spends a surge (except dwarves) isn’t doing damage so is just prolonging the inevitable. So the party has seven rounds to take it down – do they have the capacity to deal out 81 HP of damage in that time – undoubtedly if they all hit with their dailies – but how quickly are they going to know that dailies are required? Are they all going to hit? And how many of them will have gone down by the time they realise. I’m not convinced that this should be classified as a ‘standard’ difficulty encounter.</p><p></p><p>That said I might be wrong and if any of you have any experience of actually running this sort of encounter I’d appreciate your advice and insight. We’ve just started this new campaign, and I don’t want to start it with a slaughter if I can avoid it, but also want it to be a challenge rather than a push over. I should point out the Dark Stalker encounter above is not the one I’m proposing, I just want to get a feel for how well the encounter calculator works with big gaps in level.</p><p></p><p>Cheers</p><p>The Hoard</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 4541597, member: 19970"] I’m putting together my next game and I’d like some advice from those of you that have run more than my current two games of 4E. I’m curious as to how well the encounter creation calculator works when you start pitting parties against higher level foes. The idea is that the characters are on the run from their old boss, who is sending out bounty hunters to bring them back. This will be only the second game, and the party is on the verge of hitting 2nd level (so may do so before this encounter). My plan is for the first bounty hunter that finds them to try and take them out individually, rather than fronting up against all of them. His intention is to capture them and take them back to the old boss. So I thought having an enemy that one on one is likely to seriously overpower each character, but when they’re all together and have the opportunity to escape will merely give them a good fight. If I have the chance to allow him to escape and become an ongoing nemesis as well I might take it. So I was thinking someone of about 6th or 7th level. According to the encounter design guidelines that gives an XP value firmly in the easy range for a party of 4 1st level characters, but I would expect able to give them some serious trouble if each of them has to take it on solo. I’d probably also go with a lurker for the ambush style of combat. But from what I’ve seen most of the sample encounters in the books are geared toward encounters of more creatures generally closer to the current party level, and I’m not sure how it balances when you step away from that model. So what is your experience of throwing your parties up against single foes of significantly higher level? Do the XP guidelines still work, or do I need to fudge them up/down a bit when dealing with big gaps in level. According to the guidelines a single Dark Stalker (level 10 lurker, 500XP) should be ‘standard difficulty’ for a party of five 1st level characters. This is a creature that can fairly consistently move without OAs (Invisibility as minor with recharge on 3-6 or Dark Fog as minor), will pretty much have combat advantage whenever it wants (Dark Step as move at will) and with a +15 (+17 with CA) to hit is almost guaranteed to do on average 16.5 (1d8+5+2d6 for combat advantage) per round against first level ACs. Its defences also a challenge (though by no means impossible) for low level heroes to be hitting. Based on the sample characters in KOTS no character lasts two rounds without spending a surge, and even with a surge, only the defenders can make a third round. And if the stalker targets the leader first then anyone that spends a surge (except dwarves) isn’t doing damage so is just prolonging the inevitable. So the party has seven rounds to take it down – do they have the capacity to deal out 81 HP of damage in that time – undoubtedly if they all hit with their dailies – but how quickly are they going to know that dailies are required? Are they all going to hit? And how many of them will have gone down by the time they realise. I’m not convinced that this should be classified as a ‘standard’ difficulty encounter. That said I might be wrong and if any of you have any experience of actually running this sort of encounter I’d appreciate your advice and insight. We’ve just started this new campaign, and I don’t want to start it with a slaughter if I can avoid it, but also want it to be a challenge rather than a push over. I should point out the Dark Stalker encounter above is not the one I’m proposing, I just want to get a feel for how well the encounter calculator works with big gaps in level. Cheers The Hoard [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Encounter Design - Single High Level Enemies
Top