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ENCOUNTERS
When an encounter between the PCs and an NPC or creature is
imminent, follow these steps:
1. Determine vision conditions and terrain. Choose from the
choices on Table: Spotting Distance.
2. If line of sight or illumination defines the distance at which the
encounter occurs (as often happens indoors), start the encounter
there. Otherwise, roll for spotting distance on Table: Spotting
Distance.
3. All creatures involved make Spot checks. Success means that
creature sees the other creature or group. See Table: Spotting
Difficulty for modifiers on these checks.
4. If neither side succeeds, all creatures spot each other at one-
half the rolled range.
The circumstances that can affect the DC of a Spot check are as
follows:
Size: Add +4 to the base DC of 20 for each size category the
creature being spotted is smaller than Medium-size or -4 for each
size category larger. You can make exceptions for creatures with
unusual shapes, such as a Large snake that's low to the ground
and thus as hard to see as a Small creature.
Contrast: How starkly the creature's coloring stands out against
the surroundings. It's easy to spot a brightly colored couatl in a
dark jungle and hard to see winter wolves in the snow.
Stillness: It's harder to see creatures that are not moving.
Six or More Creatures: Groups of creatures are easier to spot,
even if the creatures are smaller than Medium-size.
Moonlight: Nighttime, but with moonlight (or similar light).
Starlight: Nighttime with no moon but a clear, starry sky (or
similar light).
Total Darkness: Overcast at night, or otherwise lightless.
Hiding and Spotting
If creatures are trying not to be seen, it's usually harder to spot
them, but creatures that are keeping low to avoid being spotted
also are less likely to notice other creatures.
If creatures are hiding, they can only move at half their normal
overland speed. They also suffer a -2 penalty on their Spot
checks to notice other creatures because they are staying low.
Instead of a base DC of 20 for others to spot them at the
standard spotting distance, the DC is 25 + the hider's Hide skill
modifier. The modifiers from Table 3-2: Spotting Difficulty still
apply, except for the size modifier (which is already part of the
character's skill modifier). A character whose Hide ranks, Dexterity
modifier, and armor check penalty total -6 or lower is actually has
a lower DC than if he or she weren't hiding. In such cases, simply
calculate the Spot DC as if the character weren't hiding (according
to Table: Spotting Difficulty). If a creature gets a special bonus to
Hide because of camouflage, special coloring, and so on, use that
bonus rather than the contrast bonus from Table: Spotting
Difficulty.
Additionally, the other creatures do not automatically spot hiding
creatures at one-half the encounter distance. Instead, that is the
distance at which the other creatures can make Spot checks to
notice the hiding creatures. These are normal Spot checks
opposed by the hiders' Hide checks.
Table: Spotting Distance
Terrain Distance
------- --------
Smoke or heavy fog 2d4 x 5 ft. (avg. 25 ft.)
Jungle or dense forest 2d4 x 10 ft. (50 ft.)
Light forest 3d6 x 10 ft. (105 ft.)
Scrub, brush or bush 6d6 x 10 ft. (210 ft.)
Grassland, little cover 6d6 x 20 ft. (420 ft.)
Total darkness Limit of sight
Indoors (lit) Line of sight
Table: Spotting Difficulty
Circumstances DC
------------- --
Base 20*
Size +/-4 per size category
Contrast +/-5 or more
Stillness (not moving) +5
Six or more creatures -2
Moonlight** +5
Starlight† +10
Total darkness Impossible††
*x25 if one side is hiding, and ignore size modifiers (see text).
**+5 bonus on Spot check if the spotter has low-light vision or if
he or she has darkvision that extends far enough.
†x+5 bonus on Spot check if the spotter has low-light vision or
+10 if he or she has darkvision that extends far enough.
††Unless the spotter has darkvision that extends far enough.
Missed Encounters
The rules for spotting creatures assume that both sides will
eventuallynotice each other, and they simply establish the
distance at which they do so. But sometimes you want to take
into account the possibility that the two groups will miss each
other entirely.
To handle these possibilities, simply let there be a 50% chance
that the other creatures encountered and the PCs don't get any
closer but rather pass by each other, such as when one group is
moving north and the other east. (Creatures following the PCs'
trail, of course, always close with them.)
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