Pathfinder 2E Knacks - an ability gained at birth (Gothic Western)

gamerprinter

Mapper/Publisher
For my Gothic Western, Weird West setting I'm developing a mechanic I need ideas for...

I also want use in idea from Orson Scott Card's Alvin the Maker series, called knacks. Everyone is born with a Knack, these are minor abilities up to as powerful as a cantrip. Knacks often help determine one's chosen profession in life, giving you and advantage over others. Knacks do not confer Taint. I plan to create a random roll chart at character generation to determine your knack, potentially hundreds of possible knacks. I will credit by name, those who contribute knacks that I choose to utilize, both knack name and description. Here's my early list, as I'm developing it. Please suggest any, and if I choose your's I'll credit you as a benny!

Announce – project your voice 1000 ft.
Annoy – make target creature make saving throw or become annoyed at secondary target creature for 1 round.
Calm Animal – roll save throw to ignore.
Clock – know the exact time.
Cool/Heat – change temperature in 20 ft. radius up to 50 degrees F either plus or minus (maximum range 35 – 110 degrees F), lasts 8 hours.
Count – instantaneous count large numbers of any observable objects (cattle in herd, matches on floor).
Detect Poison
Determine Poison
Dictate
– copy a page of text a minute up to 10 minutes.
Eidetic Memory – recall anything text or numbers you've read, and know exact dates.
Find North – detect true north even underground, inside a structure, at any location.
Find Water – utilizing divining rods find reliable source of potable water.
First Aid – only usable once per character per 24 hours, restores 1d4 hp.
Flavor – improve the taste of any meal you cook.
Fast Reload – reload up to 10 bullets in s single round.
Fumigate – kill normal vermin in one 5 foot cube per round of application, cannot effect monstrous versions of vermin.
Identify Scent
Know Depth
– know the depth of where you are underground, underwater, or inside a structure.
Light
Lift
– Lift 1-50 lbs. At range of 20 ft and carry at 20' round speed.
Measure – exactly measure dimensions or distance by sight.
Mimic – mimic voice or sound you have heard.
Sense Taint – persons, places or things that possess Taint radiate to you.
Spark - create a fiery spark within 20 ft distance, which can start afire.
Test Water – potability or toxicity.
Translate – translate language upon hearing it spoken.
2D Illusion – create illusion within a 5 ft cube.
Ventriloquist – throw your voice up to 30 ft distance.
Weather Sense – detect changes in winds, pressure, temperature, humidity to determine weather in near future.

Make suggested Knacks, by name if you will!
 

log in or register to remove this ad

Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top