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<blockquote data-quote="FitzTheRuke" data-source="post: 4097684" data-attributes="member: 59816"><p>If you don't want to spend lots of money on minis you can use Firey Dragon's counters -- they're pieces of cardboard with pictures on them. You can get many more counters for your buck than minis. Both FD's and WotC's, as well as the GameMastery floor tiles are great, and not too expensive as well.</p><p></p><p>BUT, put me in the camp that will reccomend that you use them as little as possible. Set 'em up only for combats, and only for ones in which there will be alot of tactical movement. The ranger sniping a lone goblin lookout, a pickpocket in the town market, that sort of thing, don't use it.</p><p></p><p>Also, BIG BIG fights (like a seige of a castle where the party holds the wall) are often best without figures too.</p><p></p><p>Try to use description as much as possible. I even prefer to only set up the map AFTER round one (or at least the surprise round) so your players get a good mental image of what's going on before they are distracted by the figures.</p><p></p><p>When you play with figures, and you look back on the fight, you remember it from a detached, birds-eye-view. When you don't use figures, you remember it as if you were there, staring into the gaping stench-filled maw of the dragon as it sucks in wind to breath fire on you again...</p><p></p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4097684, member: 59816"] If you don't want to spend lots of money on minis you can use Firey Dragon's counters -- they're pieces of cardboard with pictures on them. You can get many more counters for your buck than minis. Both FD's and WotC's, as well as the GameMastery floor tiles are great, and not too expensive as well. BUT, put me in the camp that will reccomend that you use them as little as possible. Set 'em up only for combats, and only for ones in which there will be alot of tactical movement. The ranger sniping a lone goblin lookout, a pickpocket in the town market, that sort of thing, don't use it. Also, BIG BIG fights (like a seige of a castle where the party holds the wall) are often best without figures too. Try to use description as much as possible. I even prefer to only set up the map AFTER round one (or at least the surprise round) so your players get a good mental image of what's going on before they are distracted by the figures. When you play with figures, and you look back on the fight, you remember it from a detached, birds-eye-view. When you don't use figures, you remember it as if you were there, staring into the gaping stench-filled maw of the dragon as it sucks in wind to breath fire on you again... Fitz [/QUOTE]
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