Grossout
First Post
After reading the rules appendix handout, character sheets, and monster stats that have all been posted recently, I'm starting to REALLY get amped for 4E. But I need some help. This is a serious post although I'm sure many of you are going to find it very amateurish. But for those who want to help, I'd very much appreciate it.
I've mentioned this many times before, but I think I need to give a little background about my past gaming experience in hopes that someone can steer me in the right direction:
-I haven't played 3X and quit playing well before it came out. I bet it's been 16-17 years now.
-When I did play, I was never the DM, although I have aways wanted to try it (I guess it's the "entertainer" in me).
-I've preordered the 4E core books and can't wait to absorb them in hopes of starting up my own campaign.
-I'm still confused how to handle "movement" in D&D (we never used minis when I played and for all I know, the DM was probably "fudging" a lot of situations - regardless, it all seemed to work real well).
-I'm pretty sure I'm gonna have to start using a grid and minis considering that many 4E character options/abilities/powers have to do with movement. I'd imagine if I fudge that stuff, it would throw the 4E game way out of balance.
My questions are as follows:
1) Is movement constantly accounted for on a map/grid?
2) How much of the map do you show the characters? One of the cool things about not using a grid was that we never knew the layout of the dungeon until we got to that point. How is it played now?
3) Does everyone show on the map that they are moving 5 squares down the corridor during their turn? Or does the DM just say, “okay you’re walking down the corridor” and then only represent characters on the grid when there is an encounter?
4) Page 2 of the rules appendix handout (under “combat sequence”) says the following: “The DM decides where the combatants start out on the battle grid. The DM shows the characters where they can set up their characters and then places the monsters.” – This gives me the impression that the battle grid is just for that – battle only. If that’s the case, how is movement represented when there is no battle? Like I mentioned above, “you’re walking down the corridor, it appears to turn to the left about 30 ft. ahead.” – is that about right?
I’m a little confused by the whole thing and I’d really like some input. Please help out a helpless wannabe DM!
I've mentioned this many times before, but I think I need to give a little background about my past gaming experience in hopes that someone can steer me in the right direction:
-I haven't played 3X and quit playing well before it came out. I bet it's been 16-17 years now.
-When I did play, I was never the DM, although I have aways wanted to try it (I guess it's the "entertainer" in me).
-I've preordered the 4E core books and can't wait to absorb them in hopes of starting up my own campaign.
-I'm still confused how to handle "movement" in D&D (we never used minis when I played and for all I know, the DM was probably "fudging" a lot of situations - regardless, it all seemed to work real well).
-I'm pretty sure I'm gonna have to start using a grid and minis considering that many 4E character options/abilities/powers have to do with movement. I'd imagine if I fudge that stuff, it would throw the 4E game way out of balance.
My questions are as follows:
1) Is movement constantly accounted for on a map/grid?
2) How much of the map do you show the characters? One of the cool things about not using a grid was that we never knew the layout of the dungeon until we got to that point. How is it played now?
3) Does everyone show on the map that they are moving 5 squares down the corridor during their turn? Or does the DM just say, “okay you’re walking down the corridor” and then only represent characters on the grid when there is an encounter?
4) Page 2 of the rules appendix handout (under “combat sequence”) says the following: “The DM decides where the combatants start out on the battle grid. The DM shows the characters where they can set up their characters and then places the monsters.” – This gives me the impression that the battle grid is just for that – battle only. If that’s the case, how is movement represented when there is no battle? Like I mentioned above, “you’re walking down the corridor, it appears to turn to the left about 30 ft. ahead.” – is that about right?
I’m a little confused by the whole thing and I’d really like some input. Please help out a helpless wannabe DM!