Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Encounter question from an aspiring DM...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(contact)" data-source="post: 4100096" data-attributes="member: 41"><p>Yes, that's how you use them. They don't take very long to set up. Occasionally, if I have a extra cool non combat scene, I might set up minis on dungeon tiles, just so everyone can get a sense of the room.</p><p></p><p>Leading up to a fight, I usually describe the events immediately prior to the enounter, including whatever the PCs might have been able to see before fur flies. At this point I'll set out the room counters. For a more complex room it might take a few seconds, but usually this happens quickly.</p><p></p><p>While I'm setting up the room, my 'second' (a player I've appointed) gets everyone's initiative and writes it down on a set of cards. These become my initiative counters. I know some DMs who take initiative for the next fight right after a fight, in order not to have to stop the game to get initiative just before a fight. This is a good method to help you maintain dramatic tension, but my group really gets in to competing with each other to see who wins initiative, so you know, why spoil their fun.</p><p></p><p>I indicate the general area where the PCs may begin the fight, and let them place themselves as they see fit. If there were things said as part of the previous scene that contradict their placement (i.e. the wizard was searching the pool, but wants to start combat behind the fighters) I will adjust them accordingly, and explain why. </p><p>The only time I'll place the whole group of PCs is in the case of total surprise and ambush.</p><p></p><p>Once the PCs are sorted (or during, depending on how quick it goes) I'll set up the bad guys they can see and make a mental note of where the Better Guys (the ones they can't) are.</p><p></p><p>For me, it's not necessarily critical to set the PCs up first. It is critical not to place the monsters they can't see.</p><p></p><p>From there, proceed through the initiative order until you are either out of monsters or PCs.</p><p></p><p>What you'll find is that your group will just hit a rhythm with these shifts from open-ended actions to combat, and it will become a very small part of what taxes your brain. You'll get a sense for how altering your routine might make subtle suggestions and/or ramp up the tension. Use the meta-game as your tool, but use it subtly. </p><p></p><p>Congrats on taking the leap! You'll soon realize DMing is the most fun job at the table! Remember-- your job is making sure the players have a good time, all the while appearing to do your damndest to kill them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If they are laughing, smiling and shouting, you did a great job, regardless of whether you do it like I do, or how the books suggest.</p></blockquote><p></p>
[QUOTE="(contact), post: 4100096, member: 41"] Yes, that's how you use them. They don't take very long to set up. Occasionally, if I have a extra cool non combat scene, I might set up minis on dungeon tiles, just so everyone can get a sense of the room. Leading up to a fight, I usually describe the events immediately prior to the enounter, including whatever the PCs might have been able to see before fur flies. At this point I'll set out the room counters. For a more complex room it might take a few seconds, but usually this happens quickly. While I'm setting up the room, my 'second' (a player I've appointed) gets everyone's initiative and writes it down on a set of cards. These become my initiative counters. I know some DMs who take initiative for the next fight right after a fight, in order not to have to stop the game to get initiative just before a fight. This is a good method to help you maintain dramatic tension, but my group really gets in to competing with each other to see who wins initiative, so you know, why spoil their fun. I indicate the general area where the PCs may begin the fight, and let them place themselves as they see fit. If there were things said as part of the previous scene that contradict their placement (i.e. the wizard was searching the pool, but wants to start combat behind the fighters) I will adjust them accordingly, and explain why. The only time I'll place the whole group of PCs is in the case of total surprise and ambush. Once the PCs are sorted (or during, depending on how quick it goes) I'll set up the bad guys they can see and make a mental note of where the Better Guys (the ones they can't) are. For me, it's not necessarily critical to set the PCs up first. It is critical not to place the monsters they can't see. From there, proceed through the initiative order until you are either out of monsters or PCs. What you'll find is that your group will just hit a rhythm with these shifts from open-ended actions to combat, and it will become a very small part of what taxes your brain. You'll get a sense for how altering your routine might make subtle suggestions and/or ramp up the tension. Use the meta-game as your tool, but use it subtly. Congrats on taking the leap! You'll soon realize DMing is the most fun job at the table! Remember-- your job is making sure the players have a good time, all the while appearing to do your damndest to kill them. :) If they are laughing, smiling and shouting, you did a great job, regardless of whether you do it like I do, or how the books suggest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Encounter question from an aspiring DM...
Top