Encounter Traps

the Jester

Legend
I'm designing my first encounter trap (from Dungeonscape) and am curious: has anyone else used these things yet? How did it go? Tell me about your experiences, if any, with these!

Thanks!
 

log in or register to remove this ad

I just used one last night, and it was really fun. I took the spell-a-word corridor and gave it random magic effects (CL = party level) instead of pits for stepping on the wrong tile.
 

I've used 2 different ones in XenDrik Expeditions DMs marks.

The first was at first level, and I used the one from Secrets of Xendrik, where you enter a room and take spears in every square until you get to the back of the room and find teh secret door/disarm.

I also threw drow skeletons advancing on the party to herd them into the room

Recently, I did the CR 8 one from dungeonscape with the dragon hall, where fire hits the hall and stone columns hit the alcoves if you hide there.

It didn't "work" as well, in that I left a spot where the rogue could freely stand and disarm the trap while everyone stood outside and waited. I needed to remember to lock them in the room when the trap triggers, and to not leave gaps (I wasn't originally clear on how wide to make the hall. I picked 20, when I probably should have picked 10, or at least asserted that the fire hit all squares.
 

I've had fantastic luck with them.

A complex teleport-redirection trap for a Drow stronghold, a Clay Golem in a room that sprayed acid from multiple nozzles... Great stuff.

They're awesome fun, but there needs to be something (synergistic) for non-Rogues to do. The fighters had to fight the golem, then *grapple* it (that was cool!) and drag it into the not-acid area to kill it. While the teleport-redirection was closing, the others had to handle the Drider guards while the Rogue disabled the closing cealing...

...the only drawback is, if you play the Disable Device checks by RAW, you have a bored Rogue. They advance on the trap mechanism, spend 2d4-3d4 disabling, and get one roll for "all the enchiladas". I allowed one roll per round, against the "nozzles" in the acid trap, and it worked perfectly - particularly since I had the nozzles "reset" after several rounds.

"It's off! No, no, it's on. No, it's off! It's still... no, it's on..."
 


Pets & Sidekicks

Remove ads

Top