ellestar
First Post
One of my players is playing a combat oriented Dwarven Rog10/Asn2 (I've houseruled away the evil alignment restriction on the assassin class.), and I'm wondering on ways to give him chances to use his assassin skills to the fullest.
The other two players (only three at the moment) are a Grey Elf Sor6/Air Elemental Savant6, and another a Human Wiz8/Lor4. It seems like we've run into the problem that what the assassin can do the magic users can do better. With fly, invisibility, teleport, disintegrate and all that.
Therefore I am asking you, honorable members of the board, for ideas on how to tackle this problem. How to make the assassin character useful? (Not that he's not useful, but I'd like his abilities to come into play more)
I've ran some small encounters with him as an initiation to the Greyhawk assassins guild, but I'd like to see ideas where the whole group can be involved, not merely solo stuff.
The other two players (only three at the moment) are a Grey Elf Sor6/Air Elemental Savant6, and another a Human Wiz8/Lor4. It seems like we've run into the problem that what the assassin can do the magic users can do better. With fly, invisibility, teleport, disintegrate and all that.
Therefore I am asking you, honorable members of the board, for ideas on how to tackle this problem. How to make the assassin character useful? (Not that he's not useful, but I'd like his abilities to come into play more)
I've ran some small encounters with him as an initiation to the Greyhawk assassins guild, but I'd like to see ideas where the whole group can be involved, not merely solo stuff.