Igor Mendonça
Explorer
Hello everyone,
I've been thinking about an interesting idea and would like to share it with you to get your opinions and suggestions. I have a Tales of the Valiant game, and unfortunately, sometimes players do need to miss sessions. Previously, I played 13th Age and learned about montages.
My Question
I would like to know how these montages could be used for a situation where a player missed a session and returned in the next one. Let me give you an example:
In my game, there was a fight against zombies and a mid-boss level goblin (Koruvus), where the players had some difficulties but moved forward. The group's cleric couldn't play this day. Instead of having him participate in the fight, I simply adjusted the encounter's difficulty and removed him from the battle. In the next session, I did a retcon where he was in the battle, managed to defeat zombies, but had to spend Spell slots.
I thought it would be better to do a montage, asking how he would have participated, what interesting things he did, and what he suffered as a consequence.
In your opinion, how could this be done, without being too punitive or too silly?
Thank you for your ideas!
I've been thinking about an interesting idea and would like to share it with you to get your opinions and suggestions. I have a Tales of the Valiant game, and unfortunately, sometimes players do need to miss sessions. Previously, I played 13th Age and learned about montages.
For those who don't know, (Roll20 - Running Montages) montages are narrative sequences used to quickly and collaboratively advance the story. They allow players to describe and solve challenges, contributing to the narrative construction of a game or story. In RPGs like 13th Age, montages help save time and keep the narrative fluid and engaging.
How Montages Work:
1. Starting with a Problem: The Game Master (GM) asks a player to describe a problem the group faces during a journey or activity, without offering a solution.
2. Creative Solution: The player to the left of the initial player describes how their character solves the problem in a creative or impressive way.
3. New Obstacle: The same player who solved the previous problem describes the next obstacle the group must face.
4. Continuation: The next player clockwise solves the new problem and then creates another obstacle. This cycle continues until all players have invented and solved a problem.
Those 4 steps are just the default idea, but it is completely flexible to adjust, change, simplify, etc.
My Question
I would like to know how these montages could be used for a situation where a player missed a session and returned in the next one. Let me give you an example:
In my game, there was a fight against zombies and a mid-boss level goblin (Koruvus), where the players had some difficulties but moved forward. The group's cleric couldn't play this day. Instead of having him participate in the fight, I simply adjusted the encounter's difficulty and removed him from the battle. In the next session, I did a retcon where he was in the battle, managed to defeat zombies, but had to spend Spell slots.
I thought it would be better to do a montage, asking how he would have participated, what interesting things he did, and what he suffered as a consequence.
In your opinion, how could this be done, without being too punitive or too silly?
Thank you for your ideas!