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<blockquote data-quote="Madeiner" data-source="post: 6621213" data-attributes="member: 61624"><p>I had a look at the document.</p><p>I like the idea, in fact i had a very similar one. Mine is a bit simpler, so i'll put it here in case anyone is interested or has comments.</p><p></p><p>Each character can comfortably carry:</p><p></p><p>- any reasonable number of minute items (keys, rings, etc)</p><p>- anything they wear (armor, boots, wearable items, but not weapons or shields)</p><p>- a number of small items (torches, lanterns, crowbars, rope, one handed weapons) up to their <strong>strength score</strong></p><p>- a number of heavy items (heavy weapons, shields, etc) equal to their <strong>strength modifier</strong></p><p></p><p>I am excluding worn armor, food (unless its relevant to the adventure) and coins from the encumberance system, for simplicity.</p><p>I am also considering having armor using up a number of "small items" slots, but probably is too much.</p><p></p><p>There is immediately a "bug" that i can think of; a 8-str wizard carrying a staff around. Is a staff heavy? Surely you can't cram 8 staves on your person. An 8-str character gets 0 heavy items allowed. Should 1 be allowed at a minimum?</p><p></p><p>The goal here is to be able to track useful items now that you can't dispel/disintegrate/fly/teleport 15 times per day, so gear and skills are more important.</p></blockquote><p></p>
[QUOTE="Madeiner, post: 6621213, member: 61624"] I had a look at the document. I like the idea, in fact i had a very similar one. Mine is a bit simpler, so i'll put it here in case anyone is interested or has comments. Each character can comfortably carry: - any reasonable number of minute items (keys, rings, etc) - anything they wear (armor, boots, wearable items, but not weapons or shields) - a number of small items (torches, lanterns, crowbars, rope, one handed weapons) up to their [B]strength score[/B] - a number of heavy items (heavy weapons, shields, etc) equal to their [B]strength modifier[/B] I am excluding worn armor, food (unless its relevant to the adventure) and coins from the encumberance system, for simplicity. I am also considering having armor using up a number of "small items" slots, but probably is too much. There is immediately a "bug" that i can think of; a 8-str wizard carrying a staff around. Is a staff heavy? Surely you can't cram 8 staves on your person. An 8-str character gets 0 heavy items allowed. Should 1 be allowed at a minimum? The goal here is to be able to track useful items now that you can't dispel/disintegrate/fly/teleport 15 times per day, so gear and skills are more important. [/QUOTE]
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