This was how I was going to do it when I thought about using the variant. However, none of my players wanted to do it, and after playing in the session for a while, I realized that it's probably better to use the simple setup.I would say that for dwarves using the variant encumbrance, weight still counts, but the penalty is reduced by 10 feet:
encumbered, no penalty
heavily encumbered, speed drops by 10 feet.
I really like the idea of the variant encumbrance, but I find the implementation is just too restrictive. I do like the thought of there being a mechanic that encouraged not letting strength be a dump stat, however. In most cases, wizards and sorcerers won't come up against the limit. But because there's no straightforward way of reducing weight for small-sized armour, I find that halflings and gnomes regularly end up encumbered, regardless of build.
I don't mind that tendency, but it shouldn't be inevitable. It's not that I as a player want to be keeping track of weight throughout, but I do like the incentive not to overload one's characters.
Why can't you just reduce weight for small-sized armour?
Also, I don't see any penalties to the carrying capacity of small creatures. There's a penalty for tiny creatures, and a bonus for large creatures, but small and medium are treated as pretty much interchangeable. The little guys seem to be able to carry a greater percentage of their body weight than the big guys.
Not trying to poopoo on the OPs preference, but can I get a show of hands on who actually enjoys working out encumbrance and feels it adds to their game? I'm yet to meet anybody who enjoys it. We just have not seen what it adds mechanically.
The only exception being in GURPS, where you kind of need to do that, as the weight you can carry is the gatekeeper for what armor you can wear.
I really like the idea of the variant encumbrance, but I find the implementation is just too restrictive. I do like the thought of there being a mechanic that encouraged not letting strength be a dump stat, however. In most cases, wizards and sorcerers won't come up against the limit. But because there's no straightforward way of reducing weight for small-sized armour, I find that halflings and gnomes regularly end up encumbered, regardless of build.
I don't mind that tendency, but it shouldn't be inevitable. It's not that I as a player want to be keeping track of weight throughout, but I do like the incentive not to overload one's characters.
Not trying to poopoo on the OPs preference, but can I get a show of hands on who actually enjoys working out encumbrance and feels it adds to their game? I'm yet to meet anybody who enjoys it. We just have not seen what it adds mechanically.
The only exception being in GURPS, where you kind of need to do that, as the weight you can carry is the gatekeeper for what armor you can wear.
Not trying to poopoo on the OPs preference, but can I get a show of hands on who actually enjoys working out encumbrance and feels it adds to their game?
As a rule, I find that it is most noticeable in its absence. If there's no limit, then things get crazy. If there's a nominal limit, and you don't really worry about tracking the small details unless you think you're close to hitting it, then it's preferable to have the rule than to not.Not trying to poopoo on the OPs preference, but can I get a show of hands on who actually enjoys working out encumbrance and feels it adds to their game? I'm yet to meet anybody who enjoys it. We just have not seen what it adds mechanically.
As a rule, I find that it is most noticeable in its absence. If there's no limit, then things get crazy. If there's a nominal limit, and you don't really worry about tracking the small details unless you think you're close to hitting it, then it's preferable to have the rule than to not.
That could work, as long as nobody really wants to play the Batman character who has chalk and a mirror and string and a fishing hook, etc.Just a thought: if you just want some sort of limit to stop things "getting crazy", why not go for something really simple: you can carry 1 (non-armour) item per point of strength?
The only hard/arbitrary part would be deciding how many coins count as a single item. I'm pretty sure that was the whole point of encumbrance in the first place, back in the day.