Ancalagon
Dusty Dragon
So I've experienced a lot with "alternative currencies" (to the basic 1 10 100 gold silver copper basic D&D rules)
I've discovered as a GM that my players do not appreciate a complex coinage system. The warhammer 1 gold = 20 silver = 240 copper pieces is about as complex as they were willing to go (and this is in 2 groups).
But what happens if I want something "accurate"? My solution was to use a "currency of account". So the heroes could do a mission for a 500 rupee reward. But they wouldn't get 500 rupee coins, but rather a bag of mixed coins worth 500 rupees. This worked quite well. The specific details of the coinage mattered a few times - as in it was a plot point - and for the rest we just priced everything in rupees. The actual system was:
1 mohur = 3 gp = 15 rupee
1 gp = 5 rupee = 10 sp
1 rupee = 2 silver pieces = 16 anna = 64 paise = 192 pie
1 sp = 8 anna = 32 paise = 96 pie
1 anna = 4 paise = 12 pie
1 paise = 3 pie
If someone is curious about extra details: Coinage - it's complicated
I've discovered as a GM that my players do not appreciate a complex coinage system. The warhammer 1 gold = 20 silver = 240 copper pieces is about as complex as they were willing to go (and this is in 2 groups).
But what happens if I want something "accurate"? My solution was to use a "currency of account". So the heroes could do a mission for a 500 rupee reward. But they wouldn't get 500 rupee coins, but rather a bag of mixed coins worth 500 rupees. This worked quite well. The specific details of the coinage mattered a few times - as in it was a plot point - and for the rest we just priced everything in rupees. The actual system was:
1 mohur = 3 gp = 15 rupee
1 gp = 5 rupee = 10 sp
1 rupee = 2 silver pieces = 16 anna = 64 paise = 192 pie
1 sp = 8 anna = 32 paise = 96 pie
1 anna = 4 paise = 12 pie
1 paise = 3 pie
If someone is curious about extra details: Coinage - it's complicated