Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
End the 5 minute work-day by making all classes work off short rests.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8067243" data-attributes="member: 5889"><p>I’d say fighting for your lives against monsters we couldn’t conceive of us a bit more than “exercise”. Considering the insanity of dnd combats I think 1 hour is more than fair.</p><p></p><p> But your just not going to win debating these details, some think an hour is crazy long, 5 min-10 min is crazy short...there is no consensus. It’s the DMs prerogative to decide how frequent he wants his party to rest, and to adjust his timing and frequency to match.</p><p></p><p>But ultimately, the fundamental reason for the 5 minute workday has nothing to do with the rest duration... it’s because in the system rest = fun.</p><p></p><p>rest gives people their toys back, lets them be at their most powerful And let’s them do the “cool stuff”.</p><p></p><p>as a player, there is no mechanical reason not to rest. Therefore the dm has to insert plot reasons (monsters are coming, adventure is on the clock) to get players to go against their natural desire.</p><p></p><p>The ideal heroic system would reward characters for pushing their boundaries, unlocking powers and abilities that can only be reached when their almost out of gas. How many action movies have the hero fight the swarm of guys, get all beat up...andyet bring out his best moves for the final boss. Dnd is not designed that way.</p><p></p><p>until the system gives mechanical incentives to push instead of rest...players will always want to rest...and the 5 minute workday will always remain. It’s that simple</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8067243, member: 5889"] I’d say fighting for your lives against monsters we couldn’t conceive of us a bit more than “exercise”. Considering the insanity of dnd combats I think 1 hour is more than fair. But your just not going to win debating these details, some think an hour is crazy long, 5 min-10 min is crazy short...there is no consensus. It’s the DMs prerogative to decide how frequent he wants his party to rest, and to adjust his timing and frequency to match. But ultimately, the fundamental reason for the 5 minute workday has nothing to do with the rest duration... it’s because in the system rest = fun. rest gives people their toys back, lets them be at their most powerful And let’s them do the “cool stuff”. as a player, there is no mechanical reason not to rest. Therefore the dm has to insert plot reasons (monsters are coming, adventure is on the clock) to get players to go against their natural desire. The ideal heroic system would reward characters for pushing their boundaries, unlocking powers and abilities that can only be reached when their almost out of gas. How many action movies have the hero fight the swarm of guys, get all beat up...andyet bring out his best moves for the final boss. Dnd is not designed that way. until the system gives mechanical incentives to push instead of rest...players will always want to rest...and the 5 minute workday will always remain. It’s that simple [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
End the 5 minute work-day by making all classes work off short rests.
Top