I would prefer on long rests because 1-hours short rests are a little wonky to justify in a day. That's vhy I do 5 minutes short rests, max 2 short rests per long rest.
A couple jobs I've had have mandated 1 hour lunches. Never mind that I can walk over to the cafeteria, get and eat lunch, and be back in a half hour. (In places where I bring my lunch, it's closer to 15 minutes.) What do I do with the other half hour? Dunno, not our problem, but by God you better not try to work during that time.while we are at it, make short rest a SHORT rest.
1hr is not a short rest.
If you can manage to get hour of downtime from combat in 99% of the cases you can get 8 hrs of down time.
5-15mins is a short rest.
It's great to say that, but the gritty realism rules don't end there and cause massive problems. Now you have short rest classes getting a short rest every day & several per "adventureI'd rather eliminate the 5-minute workday by using the rules for "gritty realism" in the DMG. Short rests = 8 hours, Long rests = 1 week. Resource management becomes a lot more important, and natural healing makes a little bit more sense. The decision to "go nova" in an encounter becomes a lot more important, and not to be made lightly. The party will be a lot less likely to take a long rest after each battle if they know it will cause them to fail their mission (or die of old age).
But this is more a matter of preference for the campaign and pacing. It's not really an "advanced" option for 5E.
13th age gets around it by having a "day" be based on number of encounters... which is a big encouragement not to use all those daily powers at once. It's also a big encouragement for the players to annoyingly wax philosophical to the DM about how long their boat ride with 7 sunrises and sunsets, but no encounters, was.Ok, so every once in a while this "5MWD" thing keeps popping up...
Just so I know I have it right, basically it is people going nuts with the PC powers and then wanting to rest all the time so they get it all back, right?
Am I missing something???
Having powers refresh after "X" encounters is too predictable to my tastes.13th age gets around it by having a "day" be based on number of encounters... which is a big encouragement not to use all those daily powers at once. It's also a big encouragement for the players to annoyingly wax philosophical to the DM about how long their boat ride with 7 sunrises and sunsets, but no encounters, was.
I’d say fighting for your lives against monsters we couldn’t conceive of us a bit more than “exercise”. Considering the insanity of dnd combats I think 1 hour is more than fair.Back when I was doing sports in high school, even after a couple hours of exercise, cool down and stretching and recovery was under a half hour. Needing a full hour of rest just feels wrong, unless you're including hanging out and going home. Which isn't really in the same category as "short