Charlaquin
Goblin Queen (She/Her/Hers)
That is it in a nutshell, yes.Ok, so every once in a while this "5MWD" thing keeps popping up...
Just so I know I have it right, basically it is people going nuts with the PC powers and then wanting to rest all the time so they get it all back, right?
Am I missing something???
Obviously the 5mwd is a problem that can be fixed by good adventure design. As long as you include sufficient time pressure in your adventures, resting becomes a risk you have to weigh against the benefits of recovering your resources. So, in this sense, it can seem like the 5mwd isn’t a problem.
However, I think the problem of the 5mwd goes beyond just what you summarize here; the players wanting to take a long rest after every fight is merely the symptom of a broader design problem, which is that the game rules are built around an attrition-based model of difficulty, but incentivize the players to rest as often as possible, and expect any disincentives ti resting to be provided by the DM.
I think the solution to this is not to shift D&D’s difficulty away from attrition, not to remove the incentive towards resting as often as possible, but to add more system-level disincentives to resting. Or, at the very least, provide more concrete guidance to DMs that informs them directly that they are expected to provide these disincentivizes, and advises them on how to do so.