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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
End the 5 minute work-day by making all classes work off short rests.
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<blockquote data-quote="ThatGuySteve" data-source="post: 8067409" data-attributes="member: 7025775"><p>I agree that better design is needed, all classes should benefit from both short and long rests. Managing how often they are taken is outwith the designers power, unless they tie it directly to something like short rest every 2 encounters, long every 6, but that feels too meta for me.</p><p></p><p>DMs will be the ones on the ground saying yes or no, so the adventure design needs to give guidance on how to handle that. The adventure designer might be a professional writer for a published adventure or it might be the DM for a homebrew game. That is the person who needs to say these are the consequences of taking a 1 hour test, these for 8 hours.</p></blockquote><p></p>
[QUOTE="ThatGuySteve, post: 8067409, member: 7025775"] I agree that better design is needed, all classes should benefit from both short and long rests. Managing how often they are taken is outwith the designers power, unless they tie it directly to something like short rest every 2 encounters, long every 6, but that feels too meta for me. DMs will be the ones on the ground saying yes or no, so the adventure design needs to give guidance on how to handle that. The adventure designer might be a professional writer for a published adventure or it might be the DM for a homebrew game. That is the person who needs to say these are the consequences of taking a 1 hour test, these for 8 hours. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
End the 5 minute work-day by making all classes work off short rests.
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