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Level Up: Advanced 5th Edition (A5E)
End the 5 minute work-day by making all classes work off short rests.
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8067495" data-attributes="member: 6871653"><p>Me too!</p><p></p><p>Though I, myself, already use the Pool system for Inspiration instead of just 1 inspiration/player. It makes it easier for them to remember Inspiration and they love to add tokens in the pool, so they tend to play their Ideals/bonds/flaws a little more than they did before. They even have an Inspiration pool for the followers/npc/whatever.</p><p></p><p>And added bonus, when they are low level, I can put a token in my pool instead of adding the crit damage (we use the max-damage on first die +1 rolled damage die houserule), to avoid 1-shot-ing them into oblivion.</p><p></p><p>I took those idea in the soon-to-be-released Beowulf 5e from Handiwork games. It comes with nice little pool where you put your token (Green for player, Red for DM, blue for Followers). Note: my players are plagued by ADHD, so having visual aids help them focus. </p><p>[ATTACH=full]124804[/ATTACH]</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8067495, member: 6871653"] Me too! Though I, myself, already use the Pool system for Inspiration instead of just 1 inspiration/player. It makes it easier for them to remember Inspiration and they love to add tokens in the pool, so they tend to play their Ideals/bonds/flaws a little more than they did before. They even have an Inspiration pool for the followers/npc/whatever. And added bonus, when they are low level, I can put a token in my pool instead of adding the crit damage (we use the max-damage on first die +1 rolled damage die houserule), to avoid 1-shot-ing them into oblivion. I took those idea in the soon-to-be-released Beowulf 5e from Handiwork games. It comes with nice little pool where you put your token (Green for player, Red for DM, blue for Followers). Note: my players are plagued by ADHD, so having visual aids help them focus. [ATTACH type="full"]124804[/ATTACH] [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
End the 5 minute work-day by making all classes work off short rests.
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