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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
End the 5 minute work-day by making all classes work off short rests.
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<blockquote data-quote="Asisreo" data-source="post: 8068073" data-attributes="member: 7019027"><p>So, this discussion got me thinking exactly how a DM would introduce a risk to players sitting on their hands without a fight interruption and I had remembered something: </p><p></p><p>Uncomfortable environments. Imagine for a second that there's a lower level party without taking prestidigation or any spell similar to it. They have to fight in a ruined mummy's tomb <em>but</em> they're experiencing Extreme Heat. Well, with no real means to defend themselves against the heat, they'd be quickly gaining levels of exhaustion with iterative additions to their Constitution save DC. Going 20 hours without resting will most certainly kill them, which adds pressure. </p><p></p><p>I looked into Curse of Strahd to see what they had done and, without spoiling, I'll say they check for random encounters for every 10 minutes during rest attempts. There was a 15% chance that a random encounter would happen and the random encounters <em>were not</em> all combat, but even with those odds, the chances that the characters could get away with a peaceful 20 hours in the specific area was short. </p><p></p><p>Looking deeper, I noticed some more patterns. Put briefly:</p><p></p><p>Not all areas are meant to use up all resources that the players had during every movement in that adventure. Some were just meant for the players to explore without the threat of attrition.</p><p></p><p>Some areas threatened to have all the forces of the area crash onto the players if they are detected and hostile. They were balanced not as separate encounters, though. It was balanced as a multi-wave encounter which made it less unfair for short rest classes.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8068073, member: 7019027"] So, this discussion got me thinking exactly how a DM would introduce a risk to players sitting on their hands without a fight interruption and I had remembered something: Uncomfortable environments. Imagine for a second that there's a lower level party without taking prestidigation or any spell similar to it. They have to fight in a ruined mummy's tomb [I]but[/I] they're experiencing Extreme Heat. Well, with no real means to defend themselves against the heat, they'd be quickly gaining levels of exhaustion with iterative additions to their Constitution save DC. Going 20 hours without resting will most certainly kill them, which adds pressure. I looked into Curse of Strahd to see what they had done and, without spoiling, I'll say they check for random encounters for every 10 minutes during rest attempts. There was a 15% chance that a random encounter would happen and the random encounters [I]were not[/I] all combat, but even with those odds, the chances that the characters could get away with a peaceful 20 hours in the specific area was short. Looking deeper, I noticed some more patterns. Put briefly: Not all areas are meant to use up all resources that the players had during every movement in that adventure. Some were just meant for the players to explore without the threat of attrition. Some areas threatened to have all the forces of the area crash onto the players if they are detected and hostile. They were balanced not as separate encounters, though. It was balanced as a multi-wave encounter which made it less unfair for short rest classes. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
End the 5 minute work-day by making all classes work off short rests.
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