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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
End the 5 minute work-day by making all classes work off short rests.
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<blockquote data-quote="tetrasodium" data-source="post: 8068135" data-attributes="member: 93670"><p>This is why people complain about how 5e forces the GM to play rest police. In the first example classes designed to munchkinize the 5 minute work day are much more powerful than the long rest leaning classes while in the second example the long rest classes are not really that much if any notable amount more powerful than the short rest classes. The only time it really shows is when the GM punishes the party with a meatgrinder that unfairly punishes everyone.</p><p></p><p>In the old days of 3.5 you rested a full night (8 hrs) phb146 to recover 1hp/level but could do a full 24hrs bedrest for double that. If you rest for for 8 hours wizard/sorcerer/bard got their spells back ph178 <em>(divine casters prayed to recover their spells at a particular time of day like dawn or whatever)</em>. For every day of rest you recovered one point of ability score damage. PHB75/76 had some rules for providing long term care that accelerated things <em>some</em> using the heal skill. Also Complete warrior had a feat called faster healing that shifted those like so</p><p>[ATTACH=full]124832[/ATTACH]</p><p></p><p>In practice everyone would look at how much hp they were down & if it was <em>really</em> bad they'd probably go back to a town or somewhere safe so the casters with heal spells & abilities could safely dump all of their spell slots leaving them in an effectively helpless condition but if not too bad they might spend whatever heals they have left over & rest while eating the attrition or proceeding to use some consumable resources like potions/scrolls/wand charges. All of that time translated into baddies & npcs are doing a lot so every little bit added up to far more risk than "guess the wizard will need to cast tiny hut & we will sleep safely in the improved force cube laughing at the dangerous monsters we've been killing" The idea that some classes should recover a significant amount of their abilities on a smoke break was just silly & would have been massively broken. 5e's recover all hp spell slots & other class abilities by sleeping the night is not long enough to force the party to trek back to town or burn up a bunch of consumable resources and is too quick for much beyond a random encounter or getting chased by the leftovers but a third level ritual spell completely shields the party from most of that including a lot of environmental effects.</p><p></p><p>Even in 5e CoS I can't recall ever seeing a party consider trekking back to one of the places safe to rest & there was certainly nothing I recall from CoS like </p><p>[spoiler="nightmares"]</p><p>[ATTACH=full]124833[/ATTACH]</p><p>[ATTACH=full]124834[/ATTACH][/spoiler]</p><p>that might make it something that the party would consider. Unfortunately 5e is pretty much tuned under the assumption that rests are fairly plentiful so even trying to force it by porting that kind of thing over would cause a lot of problems between classes.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8068135, member: 93670"] This is why people complain about how 5e forces the GM to play rest police. In the first example classes designed to munchkinize the 5 minute work day are much more powerful than the long rest leaning classes while in the second example the long rest classes are not really that much if any notable amount more powerful than the short rest classes. The only time it really shows is when the GM punishes the party with a meatgrinder that unfairly punishes everyone. In the old days of 3.5 you rested a full night (8 hrs) phb146 to recover 1hp/level but could do a full 24hrs bedrest for double that. If you rest for for 8 hours wizard/sorcerer/bard got their spells back ph178 [I](divine casters prayed to recover their spells at a particular time of day like dawn or whatever)[/I]. For every day of rest you recovered one point of ability score damage. PHB75/76 had some rules for providing long term care that accelerated things [I]some[/I] using the heal skill. Also Complete warrior had a feat called faster healing that shifted those like so [ATTACH type="full"]124832[/ATTACH] In practice everyone would look at how much hp they were down & if it was [I]really[/I] bad they'd probably go back to a town or somewhere safe so the casters with heal spells & abilities could safely dump all of their spell slots leaving them in an effectively helpless condition but if not too bad they might spend whatever heals they have left over & rest while eating the attrition or proceeding to use some consumable resources like potions/scrolls/wand charges. All of that time translated into baddies & npcs are doing a lot so every little bit added up to far more risk than "guess the wizard will need to cast tiny hut & we will sleep safely in the improved force cube laughing at the dangerous monsters we've been killing" The idea that some classes should recover a significant amount of their abilities on a smoke break was just silly & would have been massively broken. 5e's recover all hp spell slots & other class abilities by sleeping the night is not long enough to force the party to trek back to town or burn up a bunch of consumable resources and is too quick for much beyond a random encounter or getting chased by the leftovers but a third level ritual spell completely shields the party from most of that including a lot of environmental effects. Even in 5e CoS I can't recall ever seeing a party consider trekking back to one of the places safe to rest & there was certainly nothing I recall from CoS like [spoiler="nightmares"] [ATTACH type="full"]124833[/ATTACH] [ATTACH type="full"]124834[/ATTACH][/spoiler] that might make it something that the party would consider. Unfortunately 5e is pretty much tuned under the assumption that rests are fairly plentiful so even trying to force it by porting that kind of thing over would cause a lot of problems between classes. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
End the 5 minute work-day by making all classes work off short rests.
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