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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
End the 5 minute work-day by making all classes work off short rests.
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<blockquote data-quote="Quartz" data-source="post: 8120882" data-attributes="member: 40552"><p>Hmm... let's see. Off the top of my head:</p><p></p><p>A Sorceror starts with a number of Mana equal to the highest level spell she can cast. Every round she may spend a Bonus Action to gather 1 Mana, to a maximum of the aforementioned highest level spell or spend an Action to Gather Power, adding Mana equal to her Proficiency Bonus, with a maximum <needs to be added>. </p><p></p><p>Holding more Mana than the higher of your Proficiency Bonus or levels in the Sorceror class is dangerous. At the end of every round in which you did not spend any Mana and hold more Mana than that, make a Constitution check with a DC of 8 + current Mana points or <bad things happen>. Excess mana can be safely released as a Bonus Action.</p><p></p><p>Casting a spell costs 1 Mana per level of the spell. The Sorceror may expend additional Mana to increase the level of the spell or apply metamagic effects.</p><p></p><p>Casting a spell of a base level higher than your Proficiency Bonus reduces your starting Mana by 1 each time to a minimum of 1. These points can be recovered after a Long Rest.</p></blockquote><p></p>
[QUOTE="Quartz, post: 8120882, member: 40552"] Hmm... let's see. Off the top of my head: A Sorceror starts with a number of Mana equal to the highest level spell she can cast. Every round she may spend a Bonus Action to gather 1 Mana, to a maximum of the aforementioned highest level spell or spend an Action to Gather Power, adding Mana equal to her Proficiency Bonus, with a maximum <needs to be added>. Holding more Mana than the higher of your Proficiency Bonus or levels in the Sorceror class is dangerous. At the end of every round in which you did not spend any Mana and hold more Mana than that, make a Constitution check with a DC of 8 + current Mana points or <bad things happen>. Excess mana can be safely released as a Bonus Action. Casting a spell costs 1 Mana per level of the spell. The Sorceror may expend additional Mana to increase the level of the spell or apply metamagic effects. Casting a spell of a base level higher than your Proficiency Bonus reduces your starting Mana by 1 each time to a minimum of 1. These points can be recovered after a Long Rest. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
End the 5 minute work-day by making all classes work off short rests.
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