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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
End the 5 minute work-day by making all classes work off short rests.
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<blockquote data-quote="Horwath" data-source="post: 8121357" data-attributes="member: 6801299"><p>As I mentioned before, main problem of "short rest" is that is not really short.</p><p>1hr is too long for that kind of mechanic.</p><p>5min rest from 4E was a much better idea.</p><p>99% of the time, if you have room for a 1 hr rest, you have room for a 8hrs rest.</p><p></p><p>So we have few solutions:</p><p></p><p>1. Make all classes work from only long rests.</p><p>2. Make short rest SHORT!. 5 mins.</p><p>3. Make all classes work from short rests</p><p>4. Make short rest really short. 1 min long, but limit it to proficiency bonus times per long rest.</p><p></p><p>also return 4E healing surges, instead of HD healing.</p><p></p><p>add 3.5E reserve feats back, so casters can hold on spell slots for minor at-will magical effects.</p><p></p><p>or make make some portion of spells have different effect depending on how much power you are willing to take from the "spell slot"</p><p></p><p>I.E.</p><p>Fireball</p><p></p><p>8d6 + 2d6/spell level above 3rd fire damage in 20ft radius. 600ft range</p><p>casted this way slot recovers after long rest.</p><p></p><p>4d8 +1d8/spell level above 3rd fire damage in 10ft radius. 150ft range</p><p>casted this way, slot recovers on short rest. whatever duration of that rest might be.</p><p></p><p>4d6 + 1d6/spell level above 3rd fire damage in 5ft radius. 60ft range</p><p>spell slot is not spent.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8121357, member: 6801299"] As I mentioned before, main problem of "short rest" is that is not really short. 1hr is too long for that kind of mechanic. 5min rest from 4E was a much better idea. 99% of the time, if you have room for a 1 hr rest, you have room for a 8hrs rest. So we have few solutions: 1. Make all classes work from only long rests. 2. Make short rest SHORT!. 5 mins. 3. Make all classes work from short rests 4. Make short rest really short. 1 min long, but limit it to proficiency bonus times per long rest. also return 4E healing surges, instead of HD healing. add 3.5E reserve feats back, so casters can hold on spell slots for minor at-will magical effects. or make make some portion of spells have different effect depending on how much power you are willing to take from the "spell slot" I.E. Fireball 8d6 + 2d6/spell level above 3rd fire damage in 20ft radius. 600ft range casted this way slot recovers after long rest. 4d8 +1d8/spell level above 3rd fire damage in 10ft radius. 150ft range casted this way, slot recovers on short rest. whatever duration of that rest might be. 4d6 + 1d6/spell level above 3rd fire damage in 5ft radius. 60ft range spell slot is not spent. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
End the 5 minute work-day by making all classes work off short rests.
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