We began a campaign playing Dungeon's hardcover of Shackled City Adventure Path and had to give up on it at the beginning of the 4th adventure - it was just too difficult and incredibly frustrating to DM. Everyone liked their characters, so I just pulled them out of SCAP and put them into the Wilderlands of High Fantasy, running a converted 2nd edition Ravenloft module there.
The problem is that I'm still not enjoying the game, as a DM or player (I play on alternate weeks). I plan to quit playing very soon, quitting after more than 15 years of playing. I just can't stand D&D anymore.
So I'm wanting to end the campaign gracefully. I don't want to tick off the friends I've been playing with for the past 10 years. Any ideas on how I should do this?
A few things about the group.
The ranger just died last session. His player wants to bring in a duskblade. Even though I probably normally wouldn't have gone for it, I'm thinking about letting him do it now.
We have a 6th level necromancer whose goal is to start on the path to lichdom.
We have a 5th level monk who wants his body and mind to become one.
We have a 6th level rogue who wants to join the ranks of a theives guild.
We have a 6th level favored soul who is already in the process of realizing his goal - to create a shrine to Pelor.
So how do I tie all of this together so I can quit within a few sessions?
The problem is that I'm still not enjoying the game, as a DM or player (I play on alternate weeks). I plan to quit playing very soon, quitting after more than 15 years of playing. I just can't stand D&D anymore.
So I'm wanting to end the campaign gracefully. I don't want to tick off the friends I've been playing with for the past 10 years. Any ideas on how I should do this?
A few things about the group.
The ranger just died last session. His player wants to bring in a duskblade. Even though I probably normally wouldn't have gone for it, I'm thinking about letting him do it now.
We have a 6th level necromancer whose goal is to start on the path to lichdom.
We have a 5th level monk who wants his body and mind to become one.
We have a 6th level rogue who wants to join the ranks of a theives guild.
We have a 6th level favored soul who is already in the process of realizing his goal - to create a shrine to Pelor.
So how do I tie all of this together so I can quit within a few sessions?