Evilhalfling
Adventurer
I was looking for some advice on making the end of a long campaign memorable.
3 of the 4 have been played 4th -18th and I will be ending the game soon (as few of us consider the hightest levels as much fun.)
I have a group of villians trying to bring on an ice age, who the players have stopped twice before, but knows they are not finished with. The PCs have the sword needed to bring on Ragnerock, carefully concealled in the town they control. Thanks to Dragon 347# i have stats for the demon lord of Ice, should someone manage to gate him into the prime.
They think something is coming on the first day of winter, which is 4 weeks away
although they were told this from a completely unreliable source.
They are currently on a plane where time flows intermittantly.
So I have a couple of choices but would like suggestions for the most dramtic ending -
1. PCs return home with lots of time, and have the chance to ready an assult on the villians lair before winter begins.
2. PCs time races while off plane and PCs return home the day before or on the first day of winter, making immediate action necessary.
3. Villians attack PCs home with or without a gated Cryonax,
4. PCs have to assult the villians lair (again) and get into part of the lair they avoided the first time around.
5. Travel elsewhere (such as the abyssal home of Cryonaw) or new villian lair
6. ?
So whats the best way to insure excitement in a 18th lvl party?
3 of the 4 have been played 4th -18th and I will be ending the game soon (as few of us consider the hightest levels as much fun.)
I have a group of villians trying to bring on an ice age, who the players have stopped twice before, but knows they are not finished with. The PCs have the sword needed to bring on Ragnerock, carefully concealled in the town they control. Thanks to Dragon 347# i have stats for the demon lord of Ice, should someone manage to gate him into the prime.
They think something is coming on the first day of winter, which is 4 weeks away
although they were told this from a completely unreliable source.
They are currently on a plane where time flows intermittantly.
So I have a couple of choices but would like suggestions for the most dramtic ending -
1. PCs return home with lots of time, and have the chance to ready an assult on the villians lair before winter begins.
2. PCs time races while off plane and PCs return home the day before or on the first day of winter, making immediate action necessary.
3. Villians attack PCs home with or without a gated Cryonax,
4. PCs have to assult the villians lair (again) and get into part of the lair they avoided the first time around.
5. Travel elsewhere (such as the abyssal home of Cryonaw) or new villian lair
6. ?
So whats the best way to insure excitement in a 18th lvl party?
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