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<blockquote data-quote="Speed_demon" data-source="post: 7906058" data-attributes="member: 7020370"><p>That's understandable, though their are definitely some interesting options, like the musical one. Still, having some 'bonus' icons hidden around is something I'll consider for my campaign when we get there.</p><p></p><p>I did definitely notice the 'no' options, like Drozani. Would anyone really want the birthrate of their new world to eventually dwindle to 0? I can't really think of any group or goal that one would be useful for. It's curious that you say Time has not enough good options. It does seem slightly weighted to me, be plenty of it's options seemed neutral-ish. Water seemed to have the biggest negatives attached to it, at least in my opinion, with Planes like Ringes, Wilanir, Hunlow, etc. Still, I'll consider some more Time options when coming up with 'secret' planes.</p><p></p><p>I'm also considering with my group having the Star Pact Warlock, if he's still survived and it's ok with the player, to try tricking the group them into making his patron, Allebar, Opener of the Way (a planet sized far realm monster from 4e MM3), as a false Plane moved into alignment there.</p></blockquote><p></p>
[QUOTE="Speed_demon, post: 7906058, member: 7020370"] That's understandable, though their are definitely some interesting options, like the musical one. Still, having some 'bonus' icons hidden around is something I'll consider for my campaign when we get there. I did definitely notice the 'no' options, like Drozani. Would anyone really want the birthrate of their new world to eventually dwindle to 0? I can't really think of any group or goal that one would be useful for. It's curious that you say Time has not enough good options. It does seem slightly weighted to me, be plenty of it's options seemed neutral-ish. Water seemed to have the biggest negatives attached to it, at least in my opinion, with Planes like Ringes, Wilanir, Hunlow, etc. Still, I'll consider some more Time options when coming up with 'secret' planes. I'm also considering with my group having the Star Pact Warlock, if he's still survived and it's ok with the player, to try tricking the group them into making his patron, Allebar, Opener of the Way (a planet sized far realm monster from 4e MM3), as a false Plane moved into alignment there. [/QUOTE]
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