iwatt
First Post
I want to start a campaign loosely based on the plot hook of Waterworld. The oceans have risen and civilizations have collapsed. What I´ve come up with until now is the following:
Centuries (or millennia) ago, during the apocalypse/fluke/meteor strike on the poles (haven’t decided exactly how that went), the oceans began to rise. As the steady advance of the oceans continued, great wars were waged to control the few lands remaining. The humans living in coastal areas migrated to the uplands, invading the lands of any that were in their way. The steady push of humanity towards the mountains led to the displacement of countless races. Humans invaded elven lands, while dwarves were forced to take refuge in the highest mountains. The constant wars between humans led to the downfall of civilization, and a steady shift to barbarism. The rising water level also had a similar effect in the underdark, leading to a fierce competition by the goblinoid races. Vast hordes of orcs, goblins and kobolds rose from the underdark, and added to the unceasing warfare on the surface.
The dwarves followed a policy of strict isolationism, taking to the very highest peaks, and creating great mountain refuges completely unlinked from the underdark. A continuous war is waged against those that try to invade these kingdoms, and the dwarves do not tolerate any non-dwarves.
The elves, confronted by an untenable war of attrition protecting their borders, used their powerful magicks to break their lands from the lowlands, leaving their forests as floating citadels wandering over the endless seas. Countless humans, halflings, gnomes and other humanoids perished when the backlash from the powerful elven magic tore the few lands asunder.
The halflings finally took to the oceans in great ships built in the days before the great breking, and until this day live as clans tied completely to their ships. They now survive mosly as whalers, hunting the huge creatures that supply the materials required for more ships. They also are the greates traders of the seas, and although both dwarves and elves would deny it, they are essential to the survival of both of these civlizations.
Gnomish ingenuity saved the day for their race. Abandoned by all their past allies, and confronted by unending hordes of goblins invading their lands, the gnomes applied their crafts and magic ability to create flying citadels to take to the air. Along with the elves, the gnomes are among the few to still hold the secret to the great magicks, and they jealously guard them.
When the oceans ended rising, only the highlest lands remained above the surface, creating a vast archipelago populated mostly by human, goblinoid and orcish cannibal tribes (ploynesian/maori level of technology). They unceasingly invade the dwarven mountain holds, but are continually repelled by the superior martial abilities of the stout folks. Some of the more isolated islands remain as bastions of civilizations, but their survival is contingent on maintaining secret the locations of these lands. To this end, the humans have created vast floating forts ringing their lands, from which they patrol and intercept anybody trying to reach their homelands.
I would appreciate any help with the following:
What resources would help me flesh this setting even more?
State of affairs of the underdark?
What´s going on with the underwater races?
Help me design a relevant pantheon?
Feel free to add to my very brief sketch of the world situation, as well with any good idea for the rising of the oceans?
Also, if you like any of my ideas, feel free to rip for personal consumption.
Basically, I´m just starting to develpo this setting, and wanted to play a swashbuckly with some post apocalyptic ingredients. Any (and I really mean any) help will be appreciated. Also, nothing is set in stone, but I do want to mantain a high level of racial prejudice and hatred, specially towards the elves who heavily contributed to the destruction of civilization.
Centuries (or millennia) ago, during the apocalypse/fluke/meteor strike on the poles (haven’t decided exactly how that went), the oceans began to rise. As the steady advance of the oceans continued, great wars were waged to control the few lands remaining. The humans living in coastal areas migrated to the uplands, invading the lands of any that were in their way. The steady push of humanity towards the mountains led to the displacement of countless races. Humans invaded elven lands, while dwarves were forced to take refuge in the highest mountains. The constant wars between humans led to the downfall of civilization, and a steady shift to barbarism. The rising water level also had a similar effect in the underdark, leading to a fierce competition by the goblinoid races. Vast hordes of orcs, goblins and kobolds rose from the underdark, and added to the unceasing warfare on the surface.
The dwarves followed a policy of strict isolationism, taking to the very highest peaks, and creating great mountain refuges completely unlinked from the underdark. A continuous war is waged against those that try to invade these kingdoms, and the dwarves do not tolerate any non-dwarves.
The elves, confronted by an untenable war of attrition protecting their borders, used their powerful magicks to break their lands from the lowlands, leaving their forests as floating citadels wandering over the endless seas. Countless humans, halflings, gnomes and other humanoids perished when the backlash from the powerful elven magic tore the few lands asunder.
The halflings finally took to the oceans in great ships built in the days before the great breking, and until this day live as clans tied completely to their ships. They now survive mosly as whalers, hunting the huge creatures that supply the materials required for more ships. They also are the greates traders of the seas, and although both dwarves and elves would deny it, they are essential to the survival of both of these civlizations.
Gnomish ingenuity saved the day for their race. Abandoned by all their past allies, and confronted by unending hordes of goblins invading their lands, the gnomes applied their crafts and magic ability to create flying citadels to take to the air. Along with the elves, the gnomes are among the few to still hold the secret to the great magicks, and they jealously guard them.
When the oceans ended rising, only the highlest lands remained above the surface, creating a vast archipelago populated mostly by human, goblinoid and orcish cannibal tribes (ploynesian/maori level of technology). They unceasingly invade the dwarven mountain holds, but are continually repelled by the superior martial abilities of the stout folks. Some of the more isolated islands remain as bastions of civilizations, but their survival is contingent on maintaining secret the locations of these lands. To this end, the humans have created vast floating forts ringing their lands, from which they patrol and intercept anybody trying to reach their homelands.
I would appreciate any help with the following:
What resources would help me flesh this setting even more?
State of affairs of the underdark?
What´s going on with the underwater races?
Help me design a relevant pantheon?
Feel free to add to my very brief sketch of the world situation, as well with any good idea for the rising of the oceans?
Also, if you like any of my ideas, feel free to rip for personal consumption.
Basically, I´m just starting to develpo this setting, and wanted to play a swashbuckly with some post apocalyptic ingredients. Any (and I really mean any) help will be appreciated. Also, nothing is set in stone, but I do want to mantain a high level of racial prejudice and hatred, specially towards the elves who heavily contributed to the destruction of civilization.