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Endur's Return to the Temple of Elemental Evil
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<blockquote data-quote="Endur" data-source="post: 2268396" data-attributes="member: 3346"><p>Round 2</p><p></p><p>20: Kerwyn loads and fires his crossbow, but misses due to his companions in the way(14+)</p><p>20: Craven (-12) swings his warhammer at the Gnoll, but misses (6+6=12)</p><p>18: Lenya fires a frightening blast of flames at the gnoll and hits (hit 18+, save 19+, dmg 7)</p><p>18: Belaver (-7) slings a rock at the Gnoll and hits (hit 15+5=20, dmg 3)</p><p>18: Neshi tries to bite the Gnoll again (5+7=12 miss)</p><p>18: Black Cat bites and claws the Gnoll (5 miss, 8 miss, 20/9 hit but do not confirm, dmg 1)</p><p></p><p>The Gnoll falls to the ground, poisoned and bleeding to death.</p><p></p><p>Searching the gnoll, you discover a masterwork long sword, a masterwork short sword, +1 studded leather armor, a magical broach of some sort, a shortbow, and 20 arrows.</p><p></p><p>The room you are figthing in has nothing much of value except for the lantern, the scalemail the skeletons wore, and the locked iron box. There are also three doors in this room, one which leads into an empty closet, one which just has a wall behind the door, and the third door, which you know leads further into the dungeon from Spugnoir's map.</p><p></p><p>The room the Gnoll came from is odd in shape and wall's chambers are stained and scored with signs from a fire long ago. A wooden bed with a mattress of straw is against the western wall, and an unlocked small iron box sits next to it. On top of the box is a pipe and some tobacco, a whetstone and a stoneware cup full of some dark liquid. In the northernmost portion of the room is another black cloak with a flaming eye symbol, covered in dust but otherwise in good shape.</p></blockquote><p></p>
[QUOTE="Endur, post: 2268396, member: 3346"] Round 2 20: Kerwyn loads and fires his crossbow, but misses due to his companions in the way(14+) 20: Craven (-12) swings his warhammer at the Gnoll, but misses (6+6=12) 18: Lenya fires a frightening blast of flames at the gnoll and hits (hit 18+, save 19+, dmg 7) 18: Belaver (-7) slings a rock at the Gnoll and hits (hit 15+5=20, dmg 3) 18: Neshi tries to bite the Gnoll again (5+7=12 miss) 18: Black Cat bites and claws the Gnoll (5 miss, 8 miss, 20/9 hit but do not confirm, dmg 1) The Gnoll falls to the ground, poisoned and bleeding to death. Searching the gnoll, you discover a masterwork long sword, a masterwork short sword, +1 studded leather armor, a magical broach of some sort, a shortbow, and 20 arrows. The room you are figthing in has nothing much of value except for the lantern, the scalemail the skeletons wore, and the locked iron box. There are also three doors in this room, one which leads into an empty closet, one which just has a wall behind the door, and the third door, which you know leads further into the dungeon from Spugnoir's map. The room the Gnoll came from is odd in shape and wall's chambers are stained and scored with signs from a fire long ago. A wooden bed with a mattress of straw is against the western wall, and an unlocked small iron box sits next to it. On top of the box is a pipe and some tobacco, a whetstone and a stoneware cup full of some dark liquid. In the northernmost portion of the room is another black cloak with a flaming eye symbol, covered in dust but otherwise in good shape. [/QUOTE]
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