Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
Endur's Return to the Temple of Elemental Evil
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Endur" data-source="post: 2285865" data-attributes="member: 3346"><p>Turning back from the stone wall that blocked Spugnoir's secret escape passage, the party heads deeper into the underground complex.</p><p></p><p>The party travels past a passage that leads into the undead infested catacombs, travels down a stair case, and enters the room that Spugnoir said led to the cult's excavated new level.</p><p></p><p>This place is very cold and even the most insensitive can tell that the unnatural chill is a corruption in the air. A wide pit in the center dominates the room, its sides slick with moisture. A pulley has been affixed to the ceiling and a rope descends from it, connected to four more ropes. These in turn are tied to the edge of a 10-foot-wide wooden platform, circular in shape, in four different places to provide stability. A lantern sitting atop a stool in the southwestern corner illuminates the chamber. Scattered about the pit edge are picks and shovels. A strange statue rests in the corner farthest from the entrance. Against the north wall stands a large, round, flat stone about the diameter of the pit.</p><p></p><p>The platform, rope, and pulley all look new. The platform looks like it could be easily raised or lowered by someone on the platform or standing beside the shaft. It looks like the platform could be used as an elevator to lower the entire party down the shaft. Looking down the shaft, there are indications that a stone plug was once placed roughlly fifteen feet below surface of the room, to seal the shaft. Just above that point, a 4 foot wide tunnel carrying an underground stream empties into the shaft, the water spilling down into the darkness below. Once, when the seal was intact, the water filled the shaft up to the top and formed a pool. Excess water drained out through an opening just below the top of the shaft.</p><p></p><p>The water pouring down creates a mist below. Through that mist, Lenya and Raner can see that the floor below is sixty feet from the top of the shaft. It appears very smooth and black, with veins of deep violet. </p><p></p><p>The statue in the corner of the room is a rectangular block 3 feet high and 2 feet on a side. Each side has a distinct figure carved into it. The first is jet black and depicts a tall, muscular man in full plate with unfamiliar flanges and fluting, wearing a cape and holding a wavy bladed sword. The second side is dark green, carved into a man swathed in a flowing robe with long sleeves and a high collar, covering his face is a lilac-colored stone mask. The third side is deep blood red and depicts a man in high boots, a doublet, gauntlets of twisting design, and a hood drawn tight around the face conceals his head. The fourth side is a statue of man colored deep indigo, clothed in a many-pleated robe with a sash covered in strange sigils not even Lylamwyn can decipher, head cowled, and cradling a sceptre in his folded armes.</p><p></p><p>Neshi and the Black Cat are uncomfortable with the unnatural feel of this place and remain by the entrance to the room.</p><p></p><p>Raner thinks the stonework in the Moathouse above the surface is probably 50-100 years old. Raner thinks the underground dungeon is probably 100-300 years old. Raner thinks the unsealed level below (and the statue which was obviously recovered from below) is over one thousand years old.</p></blockquote><p></p>
[QUOTE="Endur, post: 2285865, member: 3346"] Turning back from the stone wall that blocked Spugnoir's secret escape passage, the party heads deeper into the underground complex. The party travels past a passage that leads into the undead infested catacombs, travels down a stair case, and enters the room that Spugnoir said led to the cult's excavated new level. This place is very cold and even the most insensitive can tell that the unnatural chill is a corruption in the air. A wide pit in the center dominates the room, its sides slick with moisture. A pulley has been affixed to the ceiling and a rope descends from it, connected to four more ropes. These in turn are tied to the edge of a 10-foot-wide wooden platform, circular in shape, in four different places to provide stability. A lantern sitting atop a stool in the southwestern corner illuminates the chamber. Scattered about the pit edge are picks and shovels. A strange statue rests in the corner farthest from the entrance. Against the north wall stands a large, round, flat stone about the diameter of the pit. The platform, rope, and pulley all look new. The platform looks like it could be easily raised or lowered by someone on the platform or standing beside the shaft. It looks like the platform could be used as an elevator to lower the entire party down the shaft. Looking down the shaft, there are indications that a stone plug was once placed roughlly fifteen feet below surface of the room, to seal the shaft. Just above that point, a 4 foot wide tunnel carrying an underground stream empties into the shaft, the water spilling down into the darkness below. Once, when the seal was intact, the water filled the shaft up to the top and formed a pool. Excess water drained out through an opening just below the top of the shaft. The water pouring down creates a mist below. Through that mist, Lenya and Raner can see that the floor below is sixty feet from the top of the shaft. It appears very smooth and black, with veins of deep violet. The statue in the corner of the room is a rectangular block 3 feet high and 2 feet on a side. Each side has a distinct figure carved into it. The first is jet black and depicts a tall, muscular man in full plate with unfamiliar flanges and fluting, wearing a cape and holding a wavy bladed sword. The second side is dark green, carved into a man swathed in a flowing robe with long sleeves and a high collar, covering his face is a lilac-colored stone mask. The third side is deep blood red and depicts a man in high boots, a doublet, gauntlets of twisting design, and a hood drawn tight around the face conceals his head. The fourth side is a statue of man colored deep indigo, clothed in a many-pleated robe with a sash covered in strange sigils not even Lylamwyn can decipher, head cowled, and cradling a sceptre in his folded armes. Neshi and the Black Cat are uncomfortable with the unnatural feel of this place and remain by the entrance to the room. Raner thinks the stonework in the Moathouse above the surface is probably 50-100 years old. Raner thinks the underground dungeon is probably 100-300 years old. Raner thinks the unsealed level below (and the statue which was obviously recovered from below) is over one thousand years old. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Endur's Return to the Temple of Elemental Evil
Top