Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Endur's Return to TOEE part 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Endur" data-source="post: 2372251" data-attributes="member: 3346"><p><strong>Belaver</strong> goes for a walk in the morning and encounters his Uncle Joman in a wagon. Uncle Joman offers to give Belaver a ride back to town. </p><p>Uncle Joman says, <span style="color: yellow">"I was just doing my good deed for the day. Dumping a couple of old rugs in the river. Those old rugs will flow down the river, enter the great ocean, cross the world, and they will arrive in some country that has never seen a rug before. They will be considered artifacts and proof that the Gods exist."</span> Joman laughs and thinks it is quite the joke.</p><p></p><p></p><p><strong>Craven</strong> gets called into Canoness Y'Dey's office.</p><p></p><p><span style="color: yellow">"Craven, Law and Order are important. Very important. Law is how civilization survives. While doing things for Good is important, Law is in some ways even more important.</span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">"You will not leave Hommlet again without notifying me first. No leaving messages with Terjon or Calmer that you are leaving town. You must ask permission from me.</span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">"And when you are given permission to leave town, you will take Xaod with you. I understand that he has not been the most effective mentor. And that sometimes he sleeps late. But he is supposed to be your mentor, and you will take him with you if you leave Hommlet. It would also be good for him to be away from the Bars of Hommlet.</span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">"Finally, I have a gift for you. When fighting the forces of evil and darkness, it will help to have a compass to make it easier to keep your feet on the straight and narrow path of justice. This necklace contains a holy relic, a fragment of bone of one of the greatest saints of our order. When the path is dark and the way is lost, this may help."</span></p><p><span style="color: yellow"></span></p><p>Canoness Y'Dey removes a necklace from her neck and hands it to you. You know that she has worn this necklace for as long as you can remember (at least ten years).</p><p></p><p></p><p><strong>Lylamwyn</strong> is shocked and amazed to discover that the female cultist is alive and in custody in the morning and able to talk and answer questions.</p><p></p><p>She says her name is Chenashi and she happily tells Lylamwyn that the cult's agents in Hommlet are Elmo and Vesta. Chenashi resists Lylamwyn's first <em>Detect Thoughts</em> spell, but his second spell gets past her mental will. Lylamwyn sees several images in her mind: </p><p></p><p>1) Several weeks ago: The tall man with the black goatee shaking hands with Karlun Fies the Miller and the group of cultists setting up a hiding place in the basement beneath the mill.</p><p></p><p>2) Day Before Yesterday: The tall man with the black goatee handing a vial and some coins to Maridosen with instructions to add the vial to Vesta's drink.</p><p></p><p>3) Yesterday in the wagons before the fight: A dark haired woman with a tail, cloven hooves, and horns on her head waves a wand and becomes "Vesta."</p><p></p><p>4) Yesterday in the wagons before the fight: Master Jaroo, wearing plain brown robes of the Old Faith, laughs and his face melts and becomes Elmo.</p></blockquote><p></p>
[QUOTE="Endur, post: 2372251, member: 3346"] [B]Belaver[/B] goes for a walk in the morning and encounters his Uncle Joman in a wagon. Uncle Joman offers to give Belaver a ride back to town. Uncle Joman says, [color=yellow]"I was just doing my good deed for the day. Dumping a couple of old rugs in the river. Those old rugs will flow down the river, enter the great ocean, cross the world, and they will arrive in some country that has never seen a rug before. They will be considered artifacts and proof that the Gods exist."[/color] Joman laughs and thinks it is quite the joke. [B]Craven[/B] gets called into Canoness Y'Dey's office. [color=yellow]"Craven, Law and Order are important. Very important. Law is how civilization survives. While doing things for Good is important, Law is in some ways even more important. "You will not leave Hommlet again without notifying me first. No leaving messages with Terjon or Calmer that you are leaving town. You must ask permission from me. "And when you are given permission to leave town, you will take Xaod with you. I understand that he has not been the most effective mentor. And that sometimes he sleeps late. But he is supposed to be your mentor, and you will take him with you if you leave Hommlet. It would also be good for him to be away from the Bars of Hommlet. "Finally, I have a gift for you. When fighting the forces of evil and darkness, it will help to have a compass to make it easier to keep your feet on the straight and narrow path of justice. This necklace contains a holy relic, a fragment of bone of one of the greatest saints of our order. When the path is dark and the way is lost, this may help." [/color] Canoness Y'Dey removes a necklace from her neck and hands it to you. You know that she has worn this necklace for as long as you can remember (at least ten years). [B]Lylamwyn[/B] is shocked and amazed to discover that the female cultist is alive and in custody in the morning and able to talk and answer questions. She says her name is Chenashi and she happily tells Lylamwyn that the cult's agents in Hommlet are Elmo and Vesta. Chenashi resists Lylamwyn's first [i]Detect Thoughts[/i] spell, but his second spell gets past her mental will. Lylamwyn sees several images in her mind: 1) Several weeks ago: The tall man with the black goatee shaking hands with Karlun Fies the Miller and the group of cultists setting up a hiding place in the basement beneath the mill. 2) Day Before Yesterday: The tall man with the black goatee handing a vial and some coins to Maridosen with instructions to add the vial to Vesta's drink. 3) Yesterday in the wagons before the fight: A dark haired woman with a tail, cloven hooves, and horns on her head waves a wand and becomes "Vesta." 4) Yesterday in the wagons before the fight: Master Jaroo, wearing plain brown robes of the Old Faith, laughs and his face melts and becomes Elmo. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Endur's Return to TOEE part 2
Top