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Endur's Return to TOEE part 2
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<blockquote data-quote="Endur" data-source="post: 2406585" data-attributes="member: 3346"><p>After searching around the Temple for a day, the party can find nothing else to do. </p><p></p><p>All of the goblins and hobgoblins have been captured or slain. Belaver has four new dogs to take care of (two other dogs were slain in the fireball). The Dire Ape has not come back. No other monsters are evident, other than some opportunistic rats that raided the hobgoblin’s pantry. </p><p></p><p>To Craven, the whole place seems very evil. </p><p></p><p>The adventurers occasionally see strange lights or hear noises after objects inexplicably fall over. But they can’t find anything in the temple. </p><p></p><p>Kerwyn has the feeling that there is a ghost following him around, making the objects fall over while trying to restrain itself from laughing out loud uncontrollably. Several of the goblin prisoners have admitted to the party that their Shaman warned them to beware of the terrible ghost of the Temple and to follow any orders the ghost gave them. </p><p></p><p>Lenya thought she saw something out of the corner of her eye, but when she looked directly, nothing was there. She saw several objects fall over and knows for a fact that they were not pushed over by invisible creatures.</p><p></p><p>The adventurers travel back to Verbobonc to sell their new acquisitions and turn the hobgoblin prisoners over to the proper authorities. </p><p></p><p>Nobody bothers them on the road, but they do meet several travelers who inquire as to why they have thirty goblinoid prisoners.</p><p></p><p>On the way to Verbobonc, Toriah practices with the disguise kit. This time he will be in disguise and hopefully the guild won’t notice him.</p><p></p><p>After six days travel on the roads, the party arrives in Verbobonc. The local watch takes the goblins from the party, paying the party a reward of 30 silver pieces (1 sp for each goblin or hobgoblin prisoner). </p><p></p><p>The local smiths pay the party 1500 gp for the miscellaneous hobgoblin weapons and equipment.</p><p></p><p>Lenya and Lylamwyn go to negotiate with the local magic shops to buy and sell more items. </p><p><img src="http://www.wizards.com/dnd/images/dmg2_gallery/90057.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Craven goes to visit the Church of St. Cuthbert. The patriarch invites Craven to his office.</p><p><span style="color: yellow"></span></p><p><span style="color: yellow">“Craven, Canoness Y’Dey asked me to tell you a story.</span></p><p><span style="color: yellow">“Ten years ago, during the Greyhawk wars, Canon Hazen of Veluna, the head of the Church of Rao, conducted a ceremony using the Crook of Rao and several other relics to drive the fiends from the Oerth and back to the Abyss. The bards call that great event the Flight of the Fiends.</span></p><p><span style="color: yellow">“That ritual ended the Greyhawk Wars, for without abyssal leadership the armies of the Old One would not march on the offensive. Indeed, of all the old one’s fiendish generals, only the Old One himself was able to resist the Flight of the Fiends. </span></p><p><span style="color: yellow">“After the ritual was finished, the Crook of Rao vanished as artifacts often do. We can not rely upon ever performing that ritual again. Now and in the future, fiends must be banished one at a time. </span></p><p><span style="color: yellow">“A new order of knights was formed to finish the work that the Flight of the Fiends started. A knight is inducted into this knightly order by drinking from a sacred chalice, a chalice that was sanctified by the blood of a fallen martyr, a hero that attempted to banish the Old One himself. </span></p><p><span style="color: yellow">“Otto, Elmo’s deceased older brother, was that fallen martyr. The Knights of the Chalice is the knightly order that was sponsored by Verbobonc, Veluna, and Furyondy in the memory of Otto. Canoness Y’Dey has sponsored you for membership in the Order of the Chalice. </span></p><p><span style="color: yellow">“If you accept this honor, a brother in the Order will escort you to the secret hiding place of the chalice, where you will be inducted into the Order of the Chalice.”</span></p><p></p><p>Raner spends some time talking to masons and other members of the stoneworkers guilds to see if it would be possible to make a fortune by quarrying the stone from the Temple of Elemental Evil. While the merchants are interested in the high quality stone, they despair of ever finding anyone willing to buy it. Their also concerned that it might be difficult to find any workers willing to quarry stone in such a cursed place.</p><p><img src="http://www.wizards.com/dnd/images/dmg2_gallery/90096.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Kerwyn, Raner, and Xaod go to a bar, this time without Toriah. Again a bar room brawl erupts. Kerwyn doesn’t receive any injuries (by avoiding the brawl). Raner and Xaod hold their own in the brawl.</p><p></p><p><img src="http://www.wizards.com/dnd/images/dmg2_gallery/90036.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>After Toriah goes to sleep in the inn, he is removed from his bed by several stealthy intruders. He wakes up to find himself upside down, tied up, and helpless in front of several rogues.</p><p></p><p><img src="http://www.wizards.com/dnd/images/dmg2_gallery/90095.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><span style="color: red"></span></p><p><span style="color: red">“We are going to ask some questions. And you are going to answer the questions.</span></p><p><span style="color: red">“Did you take anything from the Temple of Elemental Evil?</span></p><p><span style="color: red">“Did you take anything from an old Moathouse east of Hommlet that was a hidden shrine for an evil god?</span></p><p><span style="color: red">“Have you taken anything from any other cultist or priest of a god? Or stolen from any other temple or church or shrine?”</span></p><p><span style="color: red"></span></p></blockquote><p></p>
[QUOTE="Endur, post: 2406585, member: 3346"] After searching around the Temple for a day, the party can find nothing else to do. All of the goblins and hobgoblins have been captured or slain. Belaver has four new dogs to take care of (two other dogs were slain in the fireball). The Dire Ape has not come back. No other monsters are evident, other than some opportunistic rats that raided the hobgoblin’s pantry. To Craven, the whole place seems very evil. The adventurers occasionally see strange lights or hear noises after objects inexplicably fall over. But they can’t find anything in the temple. Kerwyn has the feeling that there is a ghost following him around, making the objects fall over while trying to restrain itself from laughing out loud uncontrollably. Several of the goblin prisoners have admitted to the party that their Shaman warned them to beware of the terrible ghost of the Temple and to follow any orders the ghost gave them. Lenya thought she saw something out of the corner of her eye, but when she looked directly, nothing was there. She saw several objects fall over and knows for a fact that they were not pushed over by invisible creatures. The adventurers travel back to Verbobonc to sell their new acquisitions and turn the hobgoblin prisoners over to the proper authorities. Nobody bothers them on the road, but they do meet several travelers who inquire as to why they have thirty goblinoid prisoners. On the way to Verbobonc, Toriah practices with the disguise kit. This time he will be in disguise and hopefully the guild won’t notice him. After six days travel on the roads, the party arrives in Verbobonc. The local watch takes the goblins from the party, paying the party a reward of 30 silver pieces (1 sp for each goblin or hobgoblin prisoner). The local smiths pay the party 1500 gp for the miscellaneous hobgoblin weapons and equipment. Lenya and Lylamwyn go to negotiate with the local magic shops to buy and sell more items. [img]http://www.wizards.com/dnd/images/dmg2_gallery/90057.jpg[/img] Craven goes to visit the Church of St. Cuthbert. The patriarch invites Craven to his office. [color=yellow] “Craven, Canoness Y’Dey asked me to tell you a story. “Ten years ago, during the Greyhawk wars, Canon Hazen of Veluna, the head of the Church of Rao, conducted a ceremony using the Crook of Rao and several other relics to drive the fiends from the Oerth and back to the Abyss. The bards call that great event the Flight of the Fiends. “That ritual ended the Greyhawk Wars, for without abyssal leadership the armies of the Old One would not march on the offensive. Indeed, of all the old one’s fiendish generals, only the Old One himself was able to resist the Flight of the Fiends. “After the ritual was finished, the Crook of Rao vanished as artifacts often do. We can not rely upon ever performing that ritual again. Now and in the future, fiends must be banished one at a time. “A new order of knights was formed to finish the work that the Flight of the Fiends started. A knight is inducted into this knightly order by drinking from a sacred chalice, a chalice that was sanctified by the blood of a fallen martyr, a hero that attempted to banish the Old One himself. “Otto, Elmo’s deceased older brother, was that fallen martyr. The Knights of the Chalice is the knightly order that was sponsored by Verbobonc, Veluna, and Furyondy in the memory of Otto. Canoness Y’Dey has sponsored you for membership in the Order of the Chalice. “If you accept this honor, a brother in the Order will escort you to the secret hiding place of the chalice, where you will be inducted into the Order of the Chalice.”[/color] Raner spends some time talking to masons and other members of the stoneworkers guilds to see if it would be possible to make a fortune by quarrying the stone from the Temple of Elemental Evil. While the merchants are interested in the high quality stone, they despair of ever finding anyone willing to buy it. Their also concerned that it might be difficult to find any workers willing to quarry stone in such a cursed place. [img]http://www.wizards.com/dnd/images/dmg2_gallery/90096.jpg[/img] Kerwyn, Raner, and Xaod go to a bar, this time without Toriah. Again a bar room brawl erupts. Kerwyn doesn’t receive any injuries (by avoiding the brawl). Raner and Xaod hold their own in the brawl. [img]http://www.wizards.com/dnd/images/dmg2_gallery/90036.jpg[/img] After Toriah goes to sleep in the inn, he is removed from his bed by several stealthy intruders. He wakes up to find himself upside down, tied up, and helpless in front of several rogues. [img]http://www.wizards.com/dnd/images/dmg2_gallery/90095.jpg[/img] [color=red] “We are going to ask some questions. And you are going to answer the questions. “Did you take anything from the Temple of Elemental Evil? “Did you take anything from an old Moathouse east of Hommlet that was a hidden shrine for an evil god? “Have you taken anything from any other cultist or priest of a god? Or stolen from any other temple or church or shrine?” [/color] [/QUOTE]
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