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Endur's Return to TOEE part 2
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<blockquote data-quote="Endur" data-source="post: 2453340" data-attributes="member: 3346"><p>After the long, winding path takes you three hundred feet up the slope above the valley floor, it ends in a large cave set into the side of the cliff. Forty feet across, with an entrance thirty feet across, this cave has a smooth, level floor that leads to a pair of iron-bound wooden doors each fifteen feet high and 8 feet across. The left door has a massive iron doorknocker. A humanoid skull is spiked to the right door. </p><p></p><p>Craven, Lylamwyn, and Toriah notice arrow slits flanking the doors on either side to permit a crossfire against intruders. They do not see anyone on duty looking out the arrow slits.</p><p></p><p>Xaod pushes against the doors, and the doors open, revealing a twenty foot wide hallway that goes eighty feet and ends in another pair of large double doors. The corridor has lit lanterns hanging along the corridor to generate light. Large beams are located next to the open doors, to allow the inhabitants to bar the doors in the event of an attack.</p><p></p><p>The hall is wide and long, the walls plastered taupe and painted with murals of demons, human sacrifice, devilish revelry, monsters destroying and devouring humans, and people being ravaged by the power of wind, whirlpools, blazing flames, and landslides. These disturbing scenes continue down the length of this subterranean avenue. </p><p></p><p>Immediately in front of the now open Western Gate are four symbols placed in mosaic in the floor: a silvery white circle, a brown triangle, an amber red diamond, and a blue-green square. Lenya does not detect any magic on the doors or on the symbols.</p><p></p><p>Halfway down the hallway is an intersection with corridors going North and South.</p></blockquote><p></p>
[QUOTE="Endur, post: 2453340, member: 3346"] After the long, winding path takes you three hundred feet up the slope above the valley floor, it ends in a large cave set into the side of the cliff. Forty feet across, with an entrance thirty feet across, this cave has a smooth, level floor that leads to a pair of iron-bound wooden doors each fifteen feet high and 8 feet across. The left door has a massive iron doorknocker. A humanoid skull is spiked to the right door. Craven, Lylamwyn, and Toriah notice arrow slits flanking the doors on either side to permit a crossfire against intruders. They do not see anyone on duty looking out the arrow slits. Xaod pushes against the doors, and the doors open, revealing a twenty foot wide hallway that goes eighty feet and ends in another pair of large double doors. The corridor has lit lanterns hanging along the corridor to generate light. Large beams are located next to the open doors, to allow the inhabitants to bar the doors in the event of an attack. The hall is wide and long, the walls plastered taupe and painted with murals of demons, human sacrifice, devilish revelry, monsters destroying and devouring humans, and people being ravaged by the power of wind, whirlpools, blazing flames, and landslides. These disturbing scenes continue down the length of this subterranean avenue. Immediately in front of the now open Western Gate are four symbols placed in mosaic in the floor: a silvery white circle, a brown triangle, an amber red diamond, and a blue-green square. Lenya does not detect any magic on the doors or on the symbols. Halfway down the hallway is an intersection with corridors going North and South. [/QUOTE]
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