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Endur's Return to TOEE part 2
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<blockquote data-quote="Endur" data-source="post: 2454263" data-attributes="member: 3346"><p>Kerwyn uses his Wand of Invisibility to scout ahead while looking carefully for traps. Although he does not see any traps, he decides not to step on any of the four inlaid symbols on the floor.</p><p></p><p>At the intersection in the hallway, Kerwyn looks down the North and South corridors.</p><p></p><p>The South corridor is also 15 feet wide and 15 feet high. The corridor goes forty feet and ends. Four gnolls are drinking ale and eating meat from a large haunch at a round table. A rack of six spears are against a wall. There is a large bell with a gong next to it. There is a closed door about 30 feet away on the western side of the corridor. There is a ten foot wide corridor on the eastern side (perhaps leading to the arrows slits?). </p><p></p><p>The North corridor is 15 feet wide and 15 feet high. There are no lanterns along the North corridor and it gradually gives way to darkness. There is a open door on the eastern side about twenty feet away (perhaps leading to the arrow slits?), with lantern light leaking out from the door. There is another western corridor about thirty feet away. The North corridor looks like it enters a Y intersection about 50 feet away.</p><p></p><p>When Kerwyn sneaks up and looks inside the open door along the North corridor, he sees four human guards sitting at a rectangular table covered in coins, dice, and mugs of ale. A small keg is set next to the table. Two benches are pushed against the walls, and the floor has paper, old food, and other trash scattered about in small piles. Another bell and gong are next to these guards. </p><p></p><p>Kerwyn is fairly sure he would have heard the dice game and the gambling before this, but the noise of Craven, Raner, and Xaod's metal armor covered up the sounds that the Gnolls and Humans were making.</p><p></p><p>Kerwyn sneaks further down the entrance corridor to look inside the Great doors at the end of the entrance hallway. He sees a large room (40 feet wide by 40 feet long by 20 foot ceiling) that has three long tables filled by benches. The remainants of a meal (plates, cups, leftover food) are scattered across the surfaces of these tables. A canine-like beast as large as an elephant with long sharp quills protruding from its neck growls from where it is chained to the south wall. Two ballistae lie near the east wall (in a position where they could be fired all the way down the entrance corridor and out the west gate if necessary). Four doors on the western side lead to areas beyond this room, two of the doors are open and Kerwyn can see more humans and gnolls moving around in those areas.</p><p></p><p>Kerwyn is certain he can sneak past the human and gnollish guards to continue exploring the complex, although he is a bit uncertain about sneaking past the huge canine-like beast. He does not think that the rest of the party could sneak past the gnoll guards (especially Craven, Raner, and Xaod).</p></blockquote><p></p>
[QUOTE="Endur, post: 2454263, member: 3346"] Kerwyn uses his Wand of Invisibility to scout ahead while looking carefully for traps. Although he does not see any traps, he decides not to step on any of the four inlaid symbols on the floor. At the intersection in the hallway, Kerwyn looks down the North and South corridors. The South corridor is also 15 feet wide and 15 feet high. The corridor goes forty feet and ends. Four gnolls are drinking ale and eating meat from a large haunch at a round table. A rack of six spears are against a wall. There is a large bell with a gong next to it. There is a closed door about 30 feet away on the western side of the corridor. There is a ten foot wide corridor on the eastern side (perhaps leading to the arrows slits?). The North corridor is 15 feet wide and 15 feet high. There are no lanterns along the North corridor and it gradually gives way to darkness. There is a open door on the eastern side about twenty feet away (perhaps leading to the arrow slits?), with lantern light leaking out from the door. There is another western corridor about thirty feet away. The North corridor looks like it enters a Y intersection about 50 feet away. When Kerwyn sneaks up and looks inside the open door along the North corridor, he sees four human guards sitting at a rectangular table covered in coins, dice, and mugs of ale. A small keg is set next to the table. Two benches are pushed against the walls, and the floor has paper, old food, and other trash scattered about in small piles. Another bell and gong are next to these guards. Kerwyn is fairly sure he would have heard the dice game and the gambling before this, but the noise of Craven, Raner, and Xaod's metal armor covered up the sounds that the Gnolls and Humans were making. Kerwyn sneaks further down the entrance corridor to look inside the Great doors at the end of the entrance hallway. He sees a large room (40 feet wide by 40 feet long by 20 foot ceiling) that has three long tables filled by benches. The remainants of a meal (plates, cups, leftover food) are scattered across the surfaces of these tables. A canine-like beast as large as an elephant with long sharp quills protruding from its neck growls from where it is chained to the south wall. Two ballistae lie near the east wall (in a position where they could be fired all the way down the entrance corridor and out the west gate if necessary). Four doors on the western side lead to areas beyond this room, two of the doors are open and Kerwyn can see more humans and gnolls moving around in those areas. Kerwyn is certain he can sneak past the human and gnollish guards to continue exploring the complex, although he is a bit uncertain about sneaking past the huge canine-like beast. He does not think that the rest of the party could sneak past the gnoll guards (especially Craven, Raner, and Xaod). [/QUOTE]
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