Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Endur's Return to TOEE part 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Endur" data-source="post: 2724278" data-attributes="member: 3346"><p>Kerwyn creeps up slowly and hides in the shadows of the torchlit caverns. Kerwyn walks right past the tower. The sentries do not raise the alarm. Kerwyn sees there are two exits from the cave with the tower in it.</p><p></p><p>One exit appears to go to the other empty cave you saw in the distance. Only, looking from this angle, you see what appears to be a Gnoll lurking in the cave.</p><p></p><p>Kerwyn sneaks down the other exit. After traveling 60', he discovers a large quiet chamber (80' wide by 120' long). Kerwyn entered through the southwest. Another corridor leads out to the Northwest (probably to the room with the gnoll you saw earlier). Two corridors lead out at the far side of the room to the Southeast and Northeast. There is also a door on the eastern wall. </p><p></p><p>Kerwyn hears a distant whispering as if the air plays about your ears in a strange, almost sinister way.</p><p></p><p>A 15 foot high square dais, with a set of sets on either side commands the room. The dais and steps are made of gleaming white marble, with silver inlay.</p><p></p><p>The south wall bears a life-size relief of a whirlwind engulfing humans, elves, dwarves, halflings, and gnomes, tossing them about like dolls. The north wall has a procession of eight white and silver tapestries, each depicting a demonic creature more terrible and horrifying than the last.</p><p></p><p>Atop the dais is an altar of some sort (made out of alabaster and silver) and a robed cultist praying before the altar. The cultist is a short, rotund, bald human male with a goatee. He wears ochre robes with a silver sash. The cultist does not appear to have noticed Kerwyn.</p></blockquote><p></p>
[QUOTE="Endur, post: 2724278, member: 3346"] Kerwyn creeps up slowly and hides in the shadows of the torchlit caverns. Kerwyn walks right past the tower. The sentries do not raise the alarm. Kerwyn sees there are two exits from the cave with the tower in it. One exit appears to go to the other empty cave you saw in the distance. Only, looking from this angle, you see what appears to be a Gnoll lurking in the cave. Kerwyn sneaks down the other exit. After traveling 60', he discovers a large quiet chamber (80' wide by 120' long). Kerwyn entered through the southwest. Another corridor leads out to the Northwest (probably to the room with the gnoll you saw earlier). Two corridors lead out at the far side of the room to the Southeast and Northeast. There is also a door on the eastern wall. Kerwyn hears a distant whispering as if the air plays about your ears in a strange, almost sinister way. A 15 foot high square dais, with a set of sets on either side commands the room. The dais and steps are made of gleaming white marble, with silver inlay. The south wall bears a life-size relief of a whirlwind engulfing humans, elves, dwarves, halflings, and gnomes, tossing them about like dolls. The north wall has a procession of eight white and silver tapestries, each depicting a demonic creature more terrible and horrifying than the last. Atop the dais is an altar of some sort (made out of alabaster and silver) and a robed cultist praying before the altar. The cultist is a short, rotund, bald human male with a goatee. He wears ochre robes with a silver sash. The cultist does not appear to have noticed Kerwyn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Endur's Return to TOEE part 2
Top