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Endur's Return to TOEE part 2
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<blockquote data-quote="Endur" data-source="post: 2733661" data-attributes="member: 3346"><p>Round 3</p><p>14: Three Surviving Human warriors attempt to flee past the bear after the party towards the altar room. The bear kills one warrior as he runs past (AOO, 12+ hits, dmg 16).</p><p>13: The Smoky Incense Coalesces into a powerful wind. The gale force wind whirls through the chamber, passing through where Kerwyn, the cultist, and Toriah stand, and heading towards the rest of the party. The Sword of Hieroneous is unaffected by the wind. Kerwyn is lifted up by the force of the wind and carried along (DC 16 reflex save 10+4 =14 fails, 9+4=13 fails twice, dmg 10). Toriah is lifted up by the wind, but then smashed to the ground (DC 16 reflex save, 6+7=13 fails, 18+7= passes dmg 5). Belaver manages to evade the winds, and Neshi is lifted up into the winds and smashed down (DC 16 reflex save, 11+5=16; Neshi 3+8=11 fails, 14+8=22 pass second save, dmg 4). Lenya avoids the winds (DC 16, 11+5=16). Lylamwyn avoids the winds thanks to his stout build (DC 16, 20+ passes), and Raner is off balance and stumbles before he can resist (DC 16, 7+4=11 fails, 18+4=22 passes second dmg 5). Craven is lifted up, but Torn resists the evil winds (Craven 6+ fails, 6+ fails second save, dmg 7, Torn 19+ succeeds).</p><p>13: The Cultist (-3, <em>Sanctuary</em>) says ritualistic words in a foul language. Lylamwyn did not recognize exactly which Elemental Summoning spell the cultist used last round, but thinks the next spell he is casting is <em>Summon Monster 3</em>.</p><p>7: Dire Bear Skeleton charges and kills one of the fleeing warriors (20/9+ critical hit, dmg 32) </p><p>6: Kerwyn (<em>shield</em>, -10, flying in the whirlwind) tries to escape the winds by grabbing hold of a tapestry hanging from the wall when the wind carries him close to the wall, but after touching the tapestry his mind views the events depicted on the tapestry in three dimensions-- the vision is so horrifying that he can't hold onto the tapestry (reflex save 7+4=11, Kerwyn can't hold onto the tapestry; will save 13+8=21 success)</p><p>6: Toriah (<em>barkskin</em>, -5) tries to stab the cultist, but is again defeated by evil visions</p><p>6: Belaver begins casting <em>Summon Nature's Ally 3</em> (small Air Elemental) </p><p>6: Neshi (-4) guards Belaver and barks</p><p>6: Lenya moves and fires an <em>Empowered Eldritch Blast</em> at the cultist (will save 20+, touch attack 3+7= 10 hit, dmg 19, concentration check DC 29 10+12=22 fails, cultist loses spell) </p><p>6: Lylamwyn moves and casts <em>Scorching Ray</em> at the cultist (will save 11+8=19, touch attack 10+ hits, dmg 15)</p><p>6: Raner (-5) double moves towards the cultist and is now in charge range</p><p>6: Craven (flying in the whirlwind, -7) tries to escape the winds by grabbing hold of a tapestry and holds on through his his great strength, gritting his teeth and closing his eyes to ignore evil visions that assault him (reflex save 17+, will save 18+)</p><p>6: Torn (<em>barkskin</em>) begins casting <em> Summon Monster IV</em></p><p>6: Torn's Sword attacks the cultist again, but misses (1+)</p></blockquote><p></p>
[QUOTE="Endur, post: 2733661, member: 3346"] Round 3 14: Three Surviving Human warriors attempt to flee past the bear after the party towards the altar room. The bear kills one warrior as he runs past (AOO, 12+ hits, dmg 16). 13: The Smoky Incense Coalesces into a powerful wind. The gale force wind whirls through the chamber, passing through where Kerwyn, the cultist, and Toriah stand, and heading towards the rest of the party. The Sword of Hieroneous is unaffected by the wind. Kerwyn is lifted up by the force of the wind and carried along (DC 16 reflex save 10+4 =14 fails, 9+4=13 fails twice, dmg 10). Toriah is lifted up by the wind, but then smashed to the ground (DC 16 reflex save, 6+7=13 fails, 18+7= passes dmg 5). Belaver manages to evade the winds, and Neshi is lifted up into the winds and smashed down (DC 16 reflex save, 11+5=16; Neshi 3+8=11 fails, 14+8=22 pass second save, dmg 4). Lenya avoids the winds (DC 16, 11+5=16). Lylamwyn avoids the winds thanks to his stout build (DC 16, 20+ passes), and Raner is off balance and stumbles before he can resist (DC 16, 7+4=11 fails, 18+4=22 passes second dmg 5). Craven is lifted up, but Torn resists the evil winds (Craven 6+ fails, 6+ fails second save, dmg 7, Torn 19+ succeeds). 13: The Cultist (-3, [i]Sanctuary[/i]) says ritualistic words in a foul language. Lylamwyn did not recognize exactly which Elemental Summoning spell the cultist used last round, but thinks the next spell he is casting is [i]Summon Monster 3[/i]. 7: Dire Bear Skeleton charges and kills one of the fleeing warriors (20/9+ critical hit, dmg 32) 6: Kerwyn ([i]shield[/i], -10, flying in the whirlwind) tries to escape the winds by grabbing hold of a tapestry hanging from the wall when the wind carries him close to the wall, but after touching the tapestry his mind views the events depicted on the tapestry in three dimensions-- the vision is so horrifying that he can't hold onto the tapestry (reflex save 7+4=11, Kerwyn can't hold onto the tapestry; will save 13+8=21 success) 6: Toriah ([i]barkskin[/i], -5) tries to stab the cultist, but is again defeated by evil visions 6: Belaver begins casting [i]Summon Nature's Ally 3[/i] (small Air Elemental) 6: Neshi (-4) guards Belaver and barks 6: Lenya moves and fires an [i]Empowered Eldritch Blast[/i] at the cultist (will save 20+, touch attack 3+7= 10 hit, dmg 19, concentration check DC 29 10+12=22 fails, cultist loses spell) 6: Lylamwyn moves and casts [i]Scorching Ray[/i] at the cultist (will save 11+8=19, touch attack 10+ hits, dmg 15) 6: Raner (-5) double moves towards the cultist and is now in charge range 6: Craven (flying in the whirlwind, -7) tries to escape the winds by grabbing hold of a tapestry and holds on through his his great strength, gritting his teeth and closing his eyes to ignore evil visions that assault him (reflex save 17+, will save 18+) 6: Torn ([i]barkskin[/i]) begins casting [i] Summon Monster IV[/i] 6: Torn's Sword attacks the cultist again, but misses (1+) [/QUOTE]
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