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Endur's Return to TOEE part 2
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<blockquote data-quote="Endur" data-source="post: 2751391" data-attributes="member: 3346"><p>Round 8</p><p>26: Kerwyn (<em>shield</em>) delays</p><p>18: Torn (<em>barkskin</em>) delays</p><p>17: Lenya (<em>shield</em>) delays</p><p>11: All the gnolls are dead or dying </p><p>10: Two arrows are fired from arrow slits in the large double doors, but the arrows miss (7+, 13+) </p><p>9: Lylamwyn </p><p>7: Belaver </p><p>7: Neshi barks and guards Belaver</p><p>6: Toriah (<em>barkskin</em>) delays</p><p>3: Raner attempts to open the door with his Axe (2 handed pa for 7, dmg 28-hardness 9=19; 29-9=20; Door is broken in)</p><p>1: Craven forces his way through the breach, crushing the first archer with his Hammer (19+, 2 handed pa for 7, dmg 24) </p><p>1: Lenya (<em>shield</em>) slays an archer through the breach (10+, dmg 14)</p><p>1: Kerwyn (<em>shield</em>) tumbles through the breach and his dagger cuts through an archer's armor (7+8=15+2 flanking, dmg 7)</p><p>1: Torn (<em>barkskin</em>) moves through the breach, but misses an archer (3+11=14)</p><p>1: Toriah tumbles through the breach and backstabs an archer (19+/11+6+2 flanking, critical hit, dmg 24)</p><p></p><p>The last two human archers drop their weapons and surrender to the party.</p><p></p><p>This room (78) is empty except for a central dais 7 feet above the floor, connected on two sides by six steps. The dias is of black stone as are the steps. </p><p></p><p>The archers admit to being the last inhabitants of the Air Temple. They are beaten and dejected and will answer any questions that the party asks in exchange for their lives.</p><p></p><p>The archers and gnolls do not have any treasure (except for usual weapons and armor). When asked about treasure, they tell the party that High Priest Fachish (the fat bald cultist with the goatee) had all the valuables in his room.</p><p></p><p>The party visits High Priest Fachish's chamber (room 75). This is a lavish bedchamber suite, with a wooden poster bed covered in blankets and pillows, two wooden wardrobes, a chest of drawers, a circular rug intricately woven in silver and sky blue, a desk and chair, a round table with two padded chairs, and a pair of wooden shelf sets. An open brazier on the table lights the room, but only dimly. Paintings in elegant frames decorate the walls. </p><p></p><p>The wardrobes and the chests of drawers contain only clothing and personal gear. The books are vile, evil texts discussing demons, elemental air, and some very unsavory practices and topics, some are even illustrated. </p><p></p><p>The 8 paintings in the room are worth an average of 50 gp each. The rug is worth 200 gp (and weighs 50 lbs.).</p></blockquote><p></p>
[QUOTE="Endur, post: 2751391, member: 3346"] Round 8 26: Kerwyn ([i]shield[/i]) delays 18: Torn ([i]barkskin[/i]) delays 17: Lenya ([i]shield[/i]) delays 11: All the gnolls are dead or dying 10: Two arrows are fired from arrow slits in the large double doors, but the arrows miss (7+, 13+) 9: Lylamwyn 7: Belaver 7: Neshi barks and guards Belaver 6: Toriah ([i]barkskin[/i]) delays 3: Raner attempts to open the door with his Axe (2 handed pa for 7, dmg 28-hardness 9=19; 29-9=20; Door is broken in) 1: Craven forces his way through the breach, crushing the first archer with his Hammer (19+, 2 handed pa for 7, dmg 24) 1: Lenya ([i]shield[/i]) slays an archer through the breach (10+, dmg 14) 1: Kerwyn ([i]shield[/i]) tumbles through the breach and his dagger cuts through an archer's armor (7+8=15+2 flanking, dmg 7) 1: Torn ([i]barkskin[/i]) moves through the breach, but misses an archer (3+11=14) 1: Toriah tumbles through the breach and backstabs an archer (19+/11+6+2 flanking, critical hit, dmg 24) The last two human archers drop their weapons and surrender to the party. This room (78) is empty except for a central dais 7 feet above the floor, connected on two sides by six steps. The dias is of black stone as are the steps. The archers admit to being the last inhabitants of the Air Temple. They are beaten and dejected and will answer any questions that the party asks in exchange for their lives. The archers and gnolls do not have any treasure (except for usual weapons and armor). When asked about treasure, they tell the party that High Priest Fachish (the fat bald cultist with the goatee) had all the valuables in his room. The party visits High Priest Fachish's chamber (room 75). This is a lavish bedchamber suite, with a wooden poster bed covered in blankets and pillows, two wooden wardrobes, a chest of drawers, a circular rug intricately woven in silver and sky blue, a desk and chair, a round table with two padded chairs, and a pair of wooden shelf sets. An open brazier on the table lights the room, but only dimly. Paintings in elegant frames decorate the walls. The wardrobes and the chests of drawers contain only clothing and personal gear. The books are vile, evil texts discussing demons, elemental air, and some very unsavory practices and topics, some are even illustrated. The 8 paintings in the room are worth an average of 50 gp each. The rug is worth 200 gp (and weighs 50 lbs.). [/QUOTE]
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