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Endur's Return to TOEE part 2
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<blockquote data-quote="Endur" data-source="post: 2758862" data-attributes="member: 3346"><p>Lylamwyn identifies the three wands while the rest of the party helps the dwarves set up their new home inside the Temple of Moradin. Lylamwyn determines that the three wands are: a wand of <em>Divine Favor </em> (25 charges), a wand of <em>Inflict Light Wounds </em> (20 charges), and a wand of <em>Shatter</em> (10 charges). </p><p></p><p>Rerrid Hammersong explains how to use a Hammersphere to Belaver, Craven, Raner, Lylamwyn, Lenya, and Torn. <span style="color: yellow">"You hold the Hammersphere aloft and call out Moradin's name. His hammer will appear in the air and strike the foe. You can use a Hammersphere once per day."</span> The hammer that is summoned looks like the Sword of Heironeous that Torn summoned, except larger and more powerful, as if the spell that is used is similar but more powerful than <em>Spiritual Weapon</em>. </p><p></p><p>While the others are hard at work, Kerwyn and Toriah go scouting through the corridors around the Dwarven Temple. The Orcs are nowhere around; appearently they took advantage of the destruction of the Air Temple to escape from the Crater Ridge Mines. In the Air Temple itself, Kerwyn and Toriah see zombies standing as silent guards (Kerwyn and Toriah recognize the zombies as some of the temple minions that the party slew). </p><p></p><p>After resting and recuperating and receiving a new wand of <em>cure light wounds </em> from Rerrid, the party marches on towards the Earth Temple. </p><p></p><p>The party decides that instead of traveling the two miles to the Earth Temple through the dark windy tunnels of the Crater Ridge Mines, the party will take a shortcut by traveling outside the Mountain via the secret passage from the dwarven temple to the outside, then around the mountain to the west gate, and then inside the mountain to the Earth Temple. It might actually be a three mile trip around the outside of the Mountain, but you'll have none of the windy tunnels, nor hopefully, will you have to worry about the many creatures that lurk between the dwarven temple and the Earth Temple.</p><p></p><p>Its a bright sunny day as the party circles around the Mountain. Far above in the sky, an enormous hornet appears to be circling the Mountain. Its possible that a humanoid is riding the giant hornet as a mount.</p><p></p><p>The party approaches the Western Gate by which they once before entered the Mountain. The gate is locked. Skeleton archers fire arrows at the party from the arrow slits flanking the gate. </p><p></p><p>Lylamwyn commands one of the skeletons to open the gate. Craven and Torn call upon St. Cuthbert and Heireoneous to destroy the rest of the skeleton archers, and the rest of the skeletons fall to pieces.</p><p></p><p>The gate is opened and Raner smashes the last skeleton to bits. </p><p></p><p>The hall is much the way it was on the party's last trip. The hall is wide and long, the walls plastered taupe and painted with murals of demons, human sacrifice, devilish revelry, monsters destroying and devouring humans, and people being ravaged by the power of wind, whirlpools, blazing flames, and landslides. These disturbing scenes continue down the entire length of this subterranean avenue.</p><p></p><p>Immediately in front of the doors to the west, four symbols are placed in mosaic on the floor: a silvery white circle (matching the sword that Torn carries), a brown triangle, an amber-red diamond, and a blue-green square.</p><p></p><p>Kerwyn and Toriah sneak around the corner and head north towards the Earth Temple. They discover two reptilian guards at a Y intersection. The guards are no match for Kerwyn and Toriah. The guards hit the ground without making a sound or even a bad smell. (Kerwyn 20/17, critical sneak attack, dmg 16; Toriah 19/10+, critical sneak attack, dmg 17). </p><p></p><p>Which fork of the Y will the party take next, the left or the right?</p></blockquote><p></p>
[QUOTE="Endur, post: 2758862, member: 3346"] Lylamwyn identifies the three wands while the rest of the party helps the dwarves set up their new home inside the Temple of Moradin. Lylamwyn determines that the three wands are: a wand of [I]Divine Favor [/I] (25 charges), a wand of [I]Inflict Light Wounds [/I] (20 charges), and a wand of [I]Shatter[/I] (10 charges). Rerrid Hammersong explains how to use a Hammersphere to Belaver, Craven, Raner, Lylamwyn, Lenya, and Torn. [color=yellow]"You hold the Hammersphere aloft and call out Moradin's name. His hammer will appear in the air and strike the foe. You can use a Hammersphere once per day."[/color] The hammer that is summoned looks like the Sword of Heironeous that Torn summoned, except larger and more powerful, as if the spell that is used is similar but more powerful than [i]Spiritual Weapon[/i]. While the others are hard at work, Kerwyn and Toriah go scouting through the corridors around the Dwarven Temple. The Orcs are nowhere around; appearently they took advantage of the destruction of the Air Temple to escape from the Crater Ridge Mines. In the Air Temple itself, Kerwyn and Toriah see zombies standing as silent guards (Kerwyn and Toriah recognize the zombies as some of the temple minions that the party slew). After resting and recuperating and receiving a new wand of [I]cure light wounds [/I] from Rerrid, the party marches on towards the Earth Temple. The party decides that instead of traveling the two miles to the Earth Temple through the dark windy tunnels of the Crater Ridge Mines, the party will take a shortcut by traveling outside the Mountain via the secret passage from the dwarven temple to the outside, then around the mountain to the west gate, and then inside the mountain to the Earth Temple. It might actually be a three mile trip around the outside of the Mountain, but you'll have none of the windy tunnels, nor hopefully, will you have to worry about the many creatures that lurk between the dwarven temple and the Earth Temple. Its a bright sunny day as the party circles around the Mountain. Far above in the sky, an enormous hornet appears to be circling the Mountain. Its possible that a humanoid is riding the giant hornet as a mount. The party approaches the Western Gate by which they once before entered the Mountain. The gate is locked. Skeleton archers fire arrows at the party from the arrow slits flanking the gate. Lylamwyn commands one of the skeletons to open the gate. Craven and Torn call upon St. Cuthbert and Heireoneous to destroy the rest of the skeleton archers, and the rest of the skeletons fall to pieces. The gate is opened and Raner smashes the last skeleton to bits. The hall is much the way it was on the party's last trip. The hall is wide and long, the walls plastered taupe and painted with murals of demons, human sacrifice, devilish revelry, monsters destroying and devouring humans, and people being ravaged by the power of wind, whirlpools, blazing flames, and landslides. These disturbing scenes continue down the entire length of this subterranean avenue. Immediately in front of the doors to the west, four symbols are placed in mosaic on the floor: a silvery white circle (matching the sword that Torn carries), a brown triangle, an amber-red diamond, and a blue-green square. Kerwyn and Toriah sneak around the corner and head north towards the Earth Temple. They discover two reptilian guards at a Y intersection. The guards are no match for Kerwyn and Toriah. The guards hit the ground without making a sound or even a bad smell. (Kerwyn 20/17, critical sneak attack, dmg 16; Toriah 19/10+, critical sneak attack, dmg 17). Which fork of the Y will the party take next, the left or the right? [/QUOTE]
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