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Endur's Return to TOEE part 2
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<blockquote data-quote="Endur" data-source="post: 2779892" data-attributes="member: 3346"><p>Round 10</p><p>20: Glowing Hammer of Moradin attacks cultist (18+3=21 miss)</p><p>20: Lylamwyn</p><p>20: Craven (-31, -8 str, <em>Bless Weapon</em>) double moves towards the cultist </p><p>19: Cultist (-42, in the web) His evil laughter continues as he casts another spell on Raner (concentration check 11+7=18 success, touch attack 15+ success, Inflict Moderate Wounds, dmg 9, will DC18 6+5+2 vs spells -4 cursed=9 fail)</p><p>18: Medium Air Elemental (turned) continues to flee</p><p>18: Glowing Hammer of Moradin attacks cultist (16+9=25, miss)</p><p>18: Belaver casts <em>Cure Light Wounds on Kerwyn</em> (healing 12)</p><p>18: Neshi (-2) barks</p><p>18: Kerwyn (-1, prone) stands up and moves towards the cultist</p><p>16: Lenya (-2) moves and empowered blasts the last cultist (11+ hits, dmg 21), slaying him </p><p>11: Raner (-31, entangled in the web, <em>cursed</em> -4 on attack rolls, saves, ability/skill checks, dazed for two rounds) </p><p>9: Toriah (-18) </p><p>6: Celestial Black Bear continues to flee </p><p>6: Torn (sick, <em>blind</em>)</p><p></p><p>With the last cultist slain, the battle is won. Craven uses the Prayer Bead of Healing to cure Torn's blindness. 20 charges from cure light wounds wands and Craven's laying on hands heals the party. </p><p></p><p>The party healed the elven woman who was a prisoner of the cultists, although she is still in shock and listless. She may have been drugged. The party does not recognize her nor the man who was sacrificed upon the altar earlier.</p><p></p><p>The party has not emerged unscathed. Belaver, Lylamwyn, and Torn used most of their spells (although Belaver still has a Flame Strike memorized). Raner remains cursed with a sense of Doom approaching. </p><p></p><p>The party finds the following on the bodies of the cultists: A magical emerald (found by Kerwyn -- does Kerwyn also find the Diamond on the cultist's body?), two sets of full plate armor made from insect chitin, two magical keys that have a brown triangle upon them (one was on the drummer, the other key was on the last cultist), magical gauntlets (found upon the last cultist), potion of cure moderate wounds found upon the last cultist, scroll of dispel magic found upon the last cultist, a wand, a scroll of hold person, remove paralysis, and protection from energy, 3 75 gp gems, 1 90 gp gem, 2 mw large shields, a non-magical iron key, two masterwork morningstars, 4 chain shirts, 2 unholy symbols, a dozen cultist robes, and 40 javelins. </p><p></p><p>Where does the party go next? There are three exits to the north as well as the possiblity of going back to the dwarven temple to heal. </p><p></p><p>Craven wants to destroy the Altar upon which the cultists were performing sacrifices.</p></blockquote><p></p>
[QUOTE="Endur, post: 2779892, member: 3346"] Round 10 20: Glowing Hammer of Moradin attacks cultist (18+3=21 miss) 20: Lylamwyn 20: Craven (-31, -8 str, [i]Bless Weapon[/i]) double moves towards the cultist 19: Cultist (-42, in the web) His evil laughter continues as he casts another spell on Raner (concentration check 11+7=18 success, touch attack 15+ success, Inflict Moderate Wounds, dmg 9, will DC18 6+5+2 vs spells -4 cursed=9 fail) 18: Medium Air Elemental (turned) continues to flee 18: Glowing Hammer of Moradin attacks cultist (16+9=25, miss) 18: Belaver casts [i]Cure Light Wounds on Kerwyn[/i] (healing 12) 18: Neshi (-2) barks 18: Kerwyn (-1, prone) stands up and moves towards the cultist 16: Lenya (-2) moves and empowered blasts the last cultist (11+ hits, dmg 21), slaying him 11: Raner (-31, entangled in the web, [I]cursed[/I] -4 on attack rolls, saves, ability/skill checks, dazed for two rounds) 9: Toriah (-18) 6: Celestial Black Bear continues to flee 6: Torn (sick, [I]blind[/I]) With the last cultist slain, the battle is won. Craven uses the Prayer Bead of Healing to cure Torn's blindness. 20 charges from cure light wounds wands and Craven's laying on hands heals the party. The party healed the elven woman who was a prisoner of the cultists, although she is still in shock and listless. She may have been drugged. The party does not recognize her nor the man who was sacrificed upon the altar earlier. The party has not emerged unscathed. Belaver, Lylamwyn, and Torn used most of their spells (although Belaver still has a Flame Strike memorized). Raner remains cursed with a sense of Doom approaching. The party finds the following on the bodies of the cultists: A magical emerald (found by Kerwyn -- does Kerwyn also find the Diamond on the cultist's body?), two sets of full plate armor made from insect chitin, two magical keys that have a brown triangle upon them (one was on the drummer, the other key was on the last cultist), magical gauntlets (found upon the last cultist), potion of cure moderate wounds found upon the last cultist, scroll of dispel magic found upon the last cultist, a wand, a scroll of hold person, remove paralysis, and protection from energy, 3 75 gp gems, 1 90 gp gem, 2 mw large shields, a non-magical iron key, two masterwork morningstars, 4 chain shirts, 2 unholy symbols, a dozen cultist robes, and 40 javelins. Where does the party go next? There are three exits to the north as well as the possiblity of going back to the dwarven temple to heal. Craven wants to destroy the Altar upon which the cultists were performing sacrifices. [/QUOTE]
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