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Endur's Return to TOEE part 2
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<blockquote data-quote="Endur" data-source="post: 2794728" data-attributes="member: 3346"><p>The party travels to meet the one that seeks an alliance against the Fire Temple.</p><p></p><p>One of the prisoners they took from the Air Temple is taken along to guide the party to the docks that lead to the Water Door. </p><p></p><p>The party travels south through the abandoned Air Temple.</p><p></p><p>The party discovers a group of skeletons manning the arrows slits around the South Gate. Torn calls upon Heironeous to destroy the skeletons. The party subsequently discovers a group of zombies and Craven calls upon Herioneous to destroy the zombies.</p><p></p><p>The party travels approximately 500 feet south of the Air Temple and through several doors. </p><p></p><p>The prisoner informs the party that the docks are on the other side of the door. Belaver casts Barkskin on himself and Neshi. Belaver transforms into Brown Bear form. The party casts other pre-combat spells (whatever prep spells you wish).</p><p></p><p>Shortly before midnight, they pass through the door and enter a large room (approximately 120' by 40') occupied by several amphibious looking humanoids with a door on the far side of the room. The silver-grey humanoids are covered with fine scales, giving it the appearance of being pudgy or bloated. The arms and legs are almost willowy, ending in broad hands and distended feet that look much like flippers. Its fishlike, bullet-shaped head has bulging, silver-black eyes and a wide mouth full of sharp teeth. There is a smell of rotting fish.The humanoids react to the party by opening the door and passing through it to the far side.</p><p></p><p>The party follows after the amphibious humanoids and passes through the far door to exit the Mountain. They are standing on a ledge that has been carved into the side of the cliff to make a small stony shore area alongside the lake. Two large wooden rowboats, each about 15 feet long, are moored here, tied to iron spikes drilled deep into the stone. </p><p></p><p>The amphibious humanoids appear to be swimming away into the darkness.</p><p></p><p>Then, before your eyes, a beautiful green-eyed, dark-haired human woman not wearing any clothing rises out of the lake. She only rises half way, as if she prefers to remain within the lake out of modestry (or perhaps the dark waters of the lake conceal the fact that she is a mermaid or has other appendages besides legs beneath the water).</p><p></p><p>Her greeting echoes in your thoughts as you realize that she is not speaking aloud. Her thoughts do not feel seductive, rather they are somewhat alien. </p><p></p><p>Craven does not detect any evil. Lenya detects powerful magic.</p><p></p><p><span style="color: yellow">“Surface Dwellers Greetings</span></p><p><span style="color: yellow">Waves Calm Now Are.</span></p><p><span style="color: yellow">Fire Temple Your Ambassador Held.</span></p><p><span style="color: yellow">Will Sacrifice Ambassador Tomorrow Night at Midnight.</span></p><p><span style="color: yellow">Strike Alone, Forever Burn You Will.</span></p><p><span style="color: yellow">Strike Together, Flames Extinguish We Will.</span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">Trap Indeed It Is.</span></p><p><span style="color: yellow">Ruler of the Temple of Elemental Evil</span></p><p><span style="color: yellow">Gave Your Ambassador to Fire Temple.</span></p><p><span style="color: yellow">Also Gave Name of Red Dragon to High Priestess.</span></p><p><span style="color: yellow">When Heroes Attack, High Priestess Will Summon Dragon.</span></p><p><span style="color: yellow">All Will Perish Beneath Dragon Flame.</span></p><p> <span style="color: yellow"></span></p><p><span style="color: yellow">But We Who Follow Water Know Secret Ways.</span></p><p><span style="color: yellow">Avoid Dragonfire Trap If Alliance We Make!”</span></p></blockquote><p></p>
[QUOTE="Endur, post: 2794728, member: 3346"] The party travels to meet the one that seeks an alliance against the Fire Temple. One of the prisoners they took from the Air Temple is taken along to guide the party to the docks that lead to the Water Door. The party travels south through the abandoned Air Temple. The party discovers a group of skeletons manning the arrows slits around the South Gate. Torn calls upon Heironeous to destroy the skeletons. The party subsequently discovers a group of zombies and Craven calls upon Herioneous to destroy the zombies. The party travels approximately 500 feet south of the Air Temple and through several doors. The prisoner informs the party that the docks are on the other side of the door. Belaver casts Barkskin on himself and Neshi. Belaver transforms into Brown Bear form. The party casts other pre-combat spells (whatever prep spells you wish). Shortly before midnight, they pass through the door and enter a large room (approximately 120' by 40') occupied by several amphibious looking humanoids with a door on the far side of the room. The silver-grey humanoids are covered with fine scales, giving it the appearance of being pudgy or bloated. The arms and legs are almost willowy, ending in broad hands and distended feet that look much like flippers. Its fishlike, bullet-shaped head has bulging, silver-black eyes and a wide mouth full of sharp teeth. There is a smell of rotting fish.The humanoids react to the party by opening the door and passing through it to the far side. The party follows after the amphibious humanoids and passes through the far door to exit the Mountain. They are standing on a ledge that has been carved into the side of the cliff to make a small stony shore area alongside the lake. Two large wooden rowboats, each about 15 feet long, are moored here, tied to iron spikes drilled deep into the stone. The amphibious humanoids appear to be swimming away into the darkness. Then, before your eyes, a beautiful green-eyed, dark-haired human woman not wearing any clothing rises out of the lake. She only rises half way, as if she prefers to remain within the lake out of modestry (or perhaps the dark waters of the lake conceal the fact that she is a mermaid or has other appendages besides legs beneath the water). Her greeting echoes in your thoughts as you realize that she is not speaking aloud. Her thoughts do not feel seductive, rather they are somewhat alien. Craven does not detect any evil. Lenya detects powerful magic. [color=yellow]“Surface Dwellers Greetings Waves Calm Now Are. Fire Temple Your Ambassador Held. Will Sacrifice Ambassador Tomorrow Night at Midnight. Strike Alone, Forever Burn You Will. Strike Together, Flames Extinguish We Will. Trap Indeed It Is. Ruler of the Temple of Elemental Evil Gave Your Ambassador to Fire Temple. Also Gave Name of Red Dragon to High Priestess. When Heroes Attack, High Priestess Will Summon Dragon. All Will Perish Beneath Dragon Flame. But We Who Follow Water Know Secret Ways. Avoid Dragonfire Trap If Alliance We Make!”[/color] [/QUOTE]
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