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Endur's Return to TOEE part 2
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<blockquote data-quote="Endur" data-source="post: 2824966" data-attributes="member: 3346"><p>The injured and exhausted party defeats the two remaining overgrown hornets and the warriors riding on back of the hornets. Outside the Fire Door are at least another fifty giant bat winged hornets with riders, but the Fire Door is closed and there does not appear to be any way for the swarm or the party to open the Fire Door.</p><p></p><p>After the party defeats the hornets, the party working together for five minutes is able to move sufficient coins away from the center of the Dragon's Hoard to reveal a trapdoor.</p><p></p><p>Lenya spots an abjuration spell upon the trap door. With the rest of the party standing back, Kerwyn and Toriah successfully open the trap door with no ill effects.</p><p></p><p>The Trap door reveals a ten foot across shaft that goes down to the floor fifty feet below. Widely spaced rungs made of brass are bolted into the black stone walls; the spacing is awkward, obviously made for a creature larger than man size to climb down the walls.</p><p></p><p>At the bottom of the shaft lies a fifty foot diameter circular chamber of black stone with purple veins. In the walls are set four alcoves.</p><p></p><p>Lenya detects magic in each alcove. </p><p></p><p>The first alcove has a locked iron coffer with bone inlay. Kerwyn discovers a pit trap in front of this alcove.</p><p></p><p>The second alcove has two golden candlesticks designed to look like knights. Kerwyn discovers some sort of magical trap in front of this alcove on the floor.</p><p></p><p>The third alcove has a small unlocked box. Kerwyn discovers a magical trap in the alcove around the small box.</p><p></p><p>The fourth alcove has a solid gold Wyvern statue with wings unfurled standing atop an egg covered in jewels. Kerwyn discovers a magical trap in the alcove on the Wyvern statue.</p></blockquote><p></p>
[QUOTE="Endur, post: 2824966, member: 3346"] The injured and exhausted party defeats the two remaining overgrown hornets and the warriors riding on back of the hornets. Outside the Fire Door are at least another fifty giant bat winged hornets with riders, but the Fire Door is closed and there does not appear to be any way for the swarm or the party to open the Fire Door. After the party defeats the hornets, the party working together for five minutes is able to move sufficient coins away from the center of the Dragon's Hoard to reveal a trapdoor. Lenya spots an abjuration spell upon the trap door. With the rest of the party standing back, Kerwyn and Toriah successfully open the trap door with no ill effects. The Trap door reveals a ten foot across shaft that goes down to the floor fifty feet below. Widely spaced rungs made of brass are bolted into the black stone walls; the spacing is awkward, obviously made for a creature larger than man size to climb down the walls. At the bottom of the shaft lies a fifty foot diameter circular chamber of black stone with purple veins. In the walls are set four alcoves. Lenya detects magic in each alcove. The first alcove has a locked iron coffer with bone inlay. Kerwyn discovers a pit trap in front of this alcove. The second alcove has two golden candlesticks designed to look like knights. Kerwyn discovers some sort of magical trap in front of this alcove on the floor. The third alcove has a small unlocked box. Kerwyn discovers a magical trap in the alcove around the small box. The fourth alcove has a solid gold Wyvern statue with wings unfurled standing atop an egg covered in jewels. Kerwyn discovers a magical trap in the alcove on the Wyvern statue. [/QUOTE]
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